Archived GM Notes: This page is unsealed GM-notes pertaining to PRPG2. It is not canonical to PRPG2. It may contain contradictions (even with itself), and preliminary ideas that were merely written down as I thought of them, for later consideration. The absence of something mentioned here from the canon does not necessarily mean that the party "missed" it, it could have been mooted for other reasons or simply discarded by me.



3-4 days. Further upriver there are a few more stations and depots, which are mostly staffed by the colonial military and are not very friendly, especially if the mission is discussed. They will warn off anyone from meddling with Curse's operation. They don't like him, but think he is best left alone, hang the warthogs.


Deadhorse Station is the last outpost upriver. It looks at first to be abandoned. The Equestrian Maretonia Company banner is tattered. However, there are still two ponies and some native auxiliaries here (warthogs). Corporal Waters, a pegasus, and private Fire Rush, a unicorn.

They are overdue to be relieved, having supposed to have been here for two months, but instead having been here for five. Supplies are running low, and they will wish to barter for Equestrian foods (canned goods, etc).

They know of Curse, but only the same sorts of rumors the other stations know - excepting that they do know that one of the native auxiliaries, Upamba, knows much more.

Upamba speaks little Equestrian.

Upamba's sister and her family were taken by Curse in a raid on their village by equines. He went to the compound to try to free them, slipping inside the palisade with laborers whom he quickly realized were in some sort of dissociative state. ("No... mind, to them. They were... without peopleness.") He saw Curse and Elixir, and is terrified of Elixir Lotus, if he sees her. (Elixir lotus will not go onshore at these stations unless pressed, for fear of having such an encounter at chance, but since it would seem suspiscious if she totally refused and she has no specific knowledge of warthogs who have seen her, the encounter is possible.)

He saw the warthogs being made to build dig huge mines into the earth, under the eyes of the pony and zebra overseers. The trees around are being felled to build the mine works. Carts of huge objects of art and tools were being brought up, but all but the finest were being dumped into untidy stockpiles, some broken up for the inlaid gems.

He tried to find his sister in the mines, which were into huge underground ruins now covered by jungle, but was recognized as not being drugged by one of the guards, who tried for force him to drink a potion, but he gored the guard and escaped into the bush.


Session II. Colonel Curse.

GMJuly16OONotes2 (last edited 2018-04-05 21:26:28 by Bryce)