id: !i Overload flags: !f MOVE_SELF_TARGET minimum_morale: 10.0 morale_cost: 5.0 # Costs morale, as with any risky move ammo: !f NO_AMMO energy_cost: 2 chain: - base_to_hit: !d 0 # Basic attack crowd_response: - 0 # BLOODLUST - 2 # MAJESTY - 2 # THRILLS - 0 # BEAUTY element_filter: 0 flags: !f TEST_SUCCEEDS - base_to_hit: 0 crowd_response: - 0 # BLOODLUST - 2 # MAJESTY - 2 # THRILLS - 0 # BEAUTY element_filter: 0 flags: !f TEST_SUCCEEDS|CHAIN_DURATION_ROLL - base_to_hit: 95 crowd_response: - 0 - 2 - 2 - 0 element_filter: 0 flags: !f TEST_FIXED|CHAIN_DURATION_ROLL|CHAIN_SUCCBREAK # If this effect succeeds, don't do the last one. - base_to_hit: 0 # This is the "fatal overload" crowd_response: - 5 # bloodlust - 0 - 10 # thrills - 0 element_filter: 0 flags: !f TEST_SUCCEEDS effects: - type: !f EFFECT_STAT_MOD # Improve Elemental Attack flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE which: !f EAT modifier: !d 2d10+25 physical_fraction: 0 aspect: !f ASPECT_TEMPORARY duration: !d d6+10 element: !f ELEMENT_TYPELESS family_mask: !f FAMILY_ARTIFICIAL_BUFFS - type: !f EFFECT_STAT_MOD # Improve Elemental Defense flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE which: !f EDF modifier: !d 2d10+25 physical_fraction: 0 aspect: !f ASPECT_TEMPORARY duration: 0 # will used the chained duration roll element: !f ELEMENT_TYPELESS family_mask: !f FAMILY_ARTIFICIAL_BUFFS - type: !f EFFECT_STAT_MOD # Improve Physical Attack flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE which: !f PAT modifier: !d 2d10+25 physical_fraction: 0 aspect: !f ASPECT_TEMPORARY duration: 0 # will used the chained duration roll element: !f ELEMENT_TYPELESS family_mask: !f FAMILY_ARTIFICIAL_BUFFS - type: !f EFFECT_STAT_MOD # Kill the mon if we get here flags: !f EFFECT_RELATIVE_FULLSCALE|EFFECT_DMG_FIXED which: !f HP modifier: !d -120 physical_fraction: 0 aspect: !f ASPECT_INSTANT duration: 0 element: !f ELEMENT_METAL family_mask: 0
