id: !i Overload
flags: !f MOVE_SELF_TARGET
minimum_morale: 10.0
morale_cost: 5.0 # Costs morale, as with any risky move
ammo: !f NO_AMMO
energy_cost: 2
chain:
- base_to_hit: !d 0 # Basic attack
  crowd_response:
  - 0 # BLOODLUST
  - 2 # MAJESTY
  - 2 # THRILLS
  - 0 # BEAUTY
  element_filter: 0
  flags: !f TEST_SUCCEEDS
  
- base_to_hit: 0
  crowd_response:
  - 0 # BLOODLUST
  - 2 # MAJESTY
  - 2 # THRILLS
  - 0 # BEAUTY
  element_filter: 0
  flags: !f TEST_SUCCEEDS|CHAIN_DURATION_ROLL
  
- base_to_hit: 95
  crowd_response:
  - 0
  - 2
  - 2
  - 0
  element_filter: 0
  flags: !f TEST_FIXED|CHAIN_DURATION_ROLL|CHAIN_SUCCBREAK # If this effect succeeds, don't do the last one.

- base_to_hit: 0 # This is the "fatal overload"
  crowd_response:
  - 5 # bloodlust
  - 0
  - 10 # thrills
  - 0
  element_filter: 0
  flags: !f TEST_SUCCEEDS

effects:
- type: !f EFFECT_STAT_MOD # Improve Elemental Attack
  flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE
  which: !f EAT
  modifier: !d 2d10+25
  physical_fraction: 0
  aspect: !f ASPECT_TEMPORARY  
  duration: !d d6+10
  element: !f ELEMENT_TYPELESS
  family_mask: !f FAMILY_ARTIFICIAL_BUFFS
  
- type: !f EFFECT_STAT_MOD # Improve Elemental Defense
  flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE
  which: !f EDF
  modifier: !d 2d10+25
  physical_fraction: 0
  aspect: !f ASPECT_TEMPORARY  
  duration: 0 # will used the chained duration roll
  element: !f ELEMENT_TYPELESS
  family_mask: !f FAMILY_ARTIFICIAL_BUFFS

- type: !f EFFECT_STAT_MOD # Improve Physical Attack 
  flags: !f EFFECT_FIXED|EFFECT_RELATIVE_FULLSCALE
  which: !f PAT
  modifier: !d 2d10+25
  physical_fraction: 0
  aspect: !f ASPECT_TEMPORARY  
  duration:  0 # will used the chained duration roll
  element: !f ELEMENT_TYPELESS
  family_mask: !f FAMILY_ARTIFICIAL_BUFFS

- type: !f EFFECT_STAT_MOD # Kill the mon if we get here
  flags: !f EFFECT_RELATIVE_FULLSCALE|EFFECT_DMG_FIXED
  which: !f HP
  modifier: !d -120
  physical_fraction: 0
  aspect: !f ASPECT_INSTANT 
  duration: 0
  element: !f ELEMENT_METAL
  family_mask: 0

NSC/Overload (last edited 2021-05-07 01:15:46 by Bryce)