id: !i PoisnSpn
flags: !f MOVE_MELEE|MOVE_ENEMY_TARGET
minimum_morale: 0.0
morale_cost: -1.0 # Slightly improves morale, as with most attacks
ammo: !f NO_AMMO
energy_cost: 2
chain:
- base_to_hit: !d 0 # Basic attack
  crowd_response:
  - 3 # BLOODLUST
  - 0 # MAJESTY
  - 1 # THRILLS
  - 0 # BEAUTY
  element_filter: 0
  flags: !f CHAIN_FAILBREAK
- base_to_hit: !d 25 # 25% chance of poisoning
  crowd_response:
  - 1 # BLOODLUST
  - 0 # MAJESTY
  - 1 # THRILLS
  - 0 # BEAUTY
  element_filter: 0
  flags: !f TEST_FIXED
- base_to_hit: 0 # Unused
  crowd_response:
  - 0
  - 0
  - 0
  - 0
  element_filter: 0
  flags: 0
- base_to_hit: 0 # Unused
  crowd_response:
  - 0
  - 0
  - 0
  - 0
  element_filter: 0
  flags: 0
effects:
- type: !f EFFECT_STAT_MOD # Basic Attack
  flags: 0
  which: !f HP
  modifier: !d -2d4
  physical_fraction: 25
  aspect: !f ASPECT_INSTANT  
  duration: 0
  element: !f ELEMENT_OCEAN
  family_mask: 0
- type: !f EFFECT_STAT_MOD # The possible poisoning
  flags: !f EFFECT_RELATIVE_CURRENT
  which: !f HP
  modifier: !d -20 # Take 20% of the mon's remaining HP per turn.
  physical_fraction: 0
  aspect: !f ASPECT_CONTINUES  
  duration: !d d6+1
  element: !f ELEMENT_OCEAN
  family_mask: !f FAMILY_POISON
- type: !f EFFECT_NIL # unused
  flags: 0
  which: 0
  modifier: 0
  physical_fraction: 0
  aspect: 0  
  duration: 0
  element: 0
  family_mask: 0
- type: !f EFFECT_NIL # unused
  flags: 0
  which: 0
  modifier: 0
  physical_fraction: 0
  aspect: 0 
  duration: 0
  element: 0
  family_mask: 0

NSC/Poison Spine (last edited 2021-04-17 06:19:11 by Bryce)