id: !i PoisnSpn flags: !f MOVE_MELEE|MOVE_ENEMY_TARGET minimum_morale: 0.0 morale_cost: -1.0 # Slightly improves morale, as with most attacks ammo: !f NO_AMMO energy_cost: 2 chain: - base_to_hit: !d 0 # Basic attack crowd_response: - 3 # BLOODLUST - 0 # MAJESTY - 1 # THRILLS - 0 # BEAUTY element_filter: 0 flags: !f CHAIN_FAILBREAK - base_to_hit: !d 25 # 25% chance of poisoning crowd_response: - 1 # BLOODLUST - 0 # MAJESTY - 1 # THRILLS - 0 # BEAUTY element_filter: 0 flags: !f TEST_FIXED - base_to_hit: 0 # Unused crowd_response: - 0 - 0 - 0 - 0 element_filter: 0 flags: 0 - base_to_hit: 0 # Unused crowd_response: - 0 - 0 - 0 - 0 element_filter: 0 flags: 0 effects: - type: !f EFFECT_STAT_MOD # Basic Attack flags: 0 which: !f HP modifier: !d -2d4 physical_fraction: 25 aspect: !f ASPECT_INSTANT duration: 0 element: !f ELEMENT_OCEAN family_mask: 0 - type: !f EFFECT_STAT_MOD # The possible poisoning flags: !f EFFECT_RELATIVE_CURRENT which: !f HP modifier: !d -20 # Take 20% of the mon's remaining HP per turn. physical_fraction: 0 aspect: !f ASPECT_CONTINUES duration: !d d6+1 element: !f ELEMENT_OCEAN family_mask: !f FAMILY_POISON - type: !f EFFECT_NIL # unused flags: 0 which: 0 modifier: 0 physical_fraction: 0 aspect: 0 duration: 0 element: 0 family_mask: 0 - type: !f EFFECT_NIL # unused flags: 0 which: 0 modifier: 0 physical_fraction: 0 aspect: 0 duration: 0 element: 0 family_mask: 0
