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| ...which turned out to not be very difficult given how very little about it he turned out to know. | ...which turned out to not be very difficult given how very little about it he turned out to know. Yes, the mighty morphing logical analyzer, an almost mythic race of mons of which Ann the OP was a part of, actually didn't really know how to copy and paste the, presumably, vast library of modding procedures his master has at his disposal. Can we rename him PEBCAK? It seems more appropriate at this point. In any case, everything he tells us either agrees with what we know or what we assumed, which is all easily as convenient as his frustratingly-willing cooperation, so we go kidnap him back to our REAL base this time and break down our --(torture)-- ''pleasant happy diplomacy'' shed. Now that we're all settled in at our real HQ, it's time to figure out what the heck we're actually supposed to be doing, here. A somewhat tricky prospect given every bit of intelligence we've gathered so far seems pretty questionable... particularly our own. |
Nononsanc
"It's sarcastic and laconic." ~Lucca
Session 4
Last week on nonsanc ball z, possibly the most boring torture scene I've ever experienced vicariously through the medium of text-based roleplay, in which the most even-tempered torturee gave up all of the ghosts in the quickest and least satisfyingly way possible. Why are the torture scenes in the RP based on cartoon ponies from a kid's show more potent than the ones in a future dystopia based on a kid's video game?
Will the world ever know? Truly?
Session 5
We blinded him with science!
...which turned out to not be very difficult given how very little about it he turned out to know. Yes, the mighty morphing logical analyzer, an almost mythic race of mons of which Ann the OP was a part of, actually didn't really know how to copy and paste the, presumably, vast library of modding procedures his master has at his disposal. Can we rename him PEBCAK? It seems more appropriate at this point.
In any case, everything he tells us either agrees with what we know or what we assumed, which is all easily as convenient as his frustratingly-willing cooperation, so we go kidnap him back to our REAL base this time and break down our torture pleasant happy diplomacy shed.
Now that we're all settled in at our real HQ, it's time to figure out what the heck we're actually supposed to be doing, here. A somewhat tricky prospect given every bit of intelligence we've gathered so far seems pretty questionable... particularly our own.
