|
Size: 12530
Comment:
|
Size: 14409
Comment:
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 21: | Line 21: |
| ||Rock||Stone Cold||Increases the user's WIL.|| | |
| Line 37: | Line 38: |
| ||Wood||Growth Phase||Increases elemental attack power.|| | |
| Line 52: | Line 54: |
| ||Fire||Sacrificial Flame||Expends 15% HP to fully recharge EP.|| | |
| Line 73: | Line 76: |
| ||Sky||Mirror Feathers||Increases elemental defense.|| ||Sky||Dogfight||Multi-turn move occupies the attacker and target for several turns.|| |
|
| Line 80: | Line 85: |
| ||Ocean||Poison Spine||Mon jabs enemy with spine, may cause a poison status effect.|| | ||Ocean||[[NSC/Poison Spine|Poison Spine]]||Mon jabs enemy with spine, may cause a poison status effect.|| |
| Line 86: | Line 91: |
| ||Ocean**||Hydro Cutter||An extremely high-pressure and narrow stream of water is used to cut at an opponent.|| | ||Ocean**||[[NSC/Hydro Cutter|Hydro Cutter]]||An extremely high-pressure and narrow stream of water is used to cut at an opponent.|| |
| Line 88: | Line 93: |
| ||Ocean**||Spike Sphere||Mon blows up and extends spikes in the manner of a pufferfish.|| ||Ocean*||Shell Shield||Increases physical and elemental defense|| ||Ocean||Sea Spirit||Adds Aether element to all Ocean-Type mons on the user's side.|| ||Ocean||Shipwreck||Removes Metal type from the user's elemental or melee attackers.|| |
|
| Line 98: | Line 107: |
| ||Earth||Earthquake Kick|| || | ||Earth||Earthquake Kick||Damages attacker if it misses.|| |
| Line 104: | Line 113: |
| ||Earth*||Mud Crust||Coats the victim in fast-hardening mud, preventing flying and reducing agility.|| ||Earth*||Mud Bath||Removes some hostile status effects.|| ||Earth*||Sticky Mud||Prevents withdrawing.|| ||Earth||Earth Spirit||Enhances the power of Earth-type moves.|| |
|
| Line 124: | Line 137: |
| ||Aether||Dispel||Ends ongoing effects on target mon.|| | ||Aether||Dispel||Ends most ongoing effects on target mon.|| |
| Line 128: | Line 141: |
| ||Aether||Purify||May dispel environmental effects or bans.|| ||Aether||Energy Drain||[melee] Transfers energy from the target to the user.|| |
|
| Line 130: | Line 145: |
| ||Metal||Electric Claw||Mon's claw strikes are enhanced by metal-type damage.|| | ||Metal||[[NSC/Electric Claw|Electric Claw]]||Mon's melee strikes are enhanced by metal-type damage.|| |
| Line 132: | Line 147: |
| ||Metal*||Elemental Sword|| || | ||Metal*||Elemental Sword|| Laser-sword like effect that does whatever one type of damage is most effective against the opponent. || |
| Line 144: | Line 159: |
| ||Metal||Turbo Speed||The mon greatly increases its agility and dexterity, at the risk of a fatal overload.|| ||Metal||Overload||The mon greatly increases its physical and elemental stats, at the risk of a fatal overload.|| |
||Metal||[[NSC/Turbo Speed|Turbo Speed]]||The mon greatly increases its agility and dexterity, at the risk of a fatal overload.|| ||Metal||[[NSC/Overload|Overload]]||The mon greatly increases its physical and elemental stats, at the risk of a fatal overload.|| |
| Line 147: | Line 162: |
| ||Metal||Midas Touch||[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus.|| ||Metal*||Spirit Sword||[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP.|| ||Metal*||Bird Shot||Ranged attack capable of inflicting a flinch, causing flyers to crash.|| ||Metal||Spiked Armor||Inflicts damage on melee attackers.|| ||Metal||Rust Shell||Changes the mon's Metal element to Earth.|| ||Metal**||Drill Bore||Multi-turn highly damaging drill attack.|| |
|
| Line 157: | Line 178: |
| ||Typeless||Claw|| || | ||Typeless||[[NSC/Claw|Claw]]|| || |
This is a list of sport mon attacks.
Attacks marked with ** require special mon hardware. Attacks marked with * require no special mon hardware but may require external equipment.
Nominal Element |
Attack Name |
Description |
Rock* |
Rock Bash |
Hit the opponent with a stone club or rocky body part. |
Rock* |
Quarry Barrage |
Hurl a number of rocks at an opponent, variable number of hits. |
Rock* |
Obsidian Blade |
Cut the opponent with a glass blade. May cause a 'bleed' status effect. |
Rock* |
Geode Bomb |
Throws a grenade-like bomb with a rock and crystal shell. Limited ammo. |
Rock* |
Crystal Caltrops |
Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn. |
Rock** |
Gravel Blast |
Ranged shotgun-blast like attack. |
Rock* |
Giant Stone |
Throw a giant stone at the enemy. Very limited ammo. Likely one-hit kill if it hits. |
Rock** |
Diamond Drill |
Armor-piercing melee attack, lowers defense and may cause bleeding. |
Rock |
Adamant Heart |
Greatly increases the user's elemental defense and attack for a few turns. |
Rock* |
Sand Blast |
Damaging area-of-effect also lowers enemy's ability to hit accurately. |
Rock |
Petrify |
Prevents enemy from moving or acting if fully successful, slows otherwise. |
Rock |
Shield of Petrification |
Enemies touching the user in melee have a chance of being petrified. |
Rock |
Marble Flute |
Increases the elemental attack power of all Rock-element mons in play. |
Rock |
Stone Armor |
Greatly increases elemental defense (and slightly physical defense) |
Rock |
Sand-Spin |
Spinning attack suitable for highly agile mons. |
Rock |
Stone Cold |
Increases the user's WIL. |
Nominal Element |
Attack Name |
Description |
Wood* |
Thorn Lash |
A whip-based attack with thorns. |
Wood* |
Poison Gourd |
Exploding gourd releases poisonous gas. |
Wood* |
Seed Drill |
Fires a seed that bores into the enemy. |
Wood* |
Acidic Sap |
|
Wood |
Shillelagh |
Bashing melee attack. |
Wood** |
Chokeseed |
|
Wood** |
Corrosive Coating |
Mon sprays enemy with a corrosive substance |
Wood |
Jungle of Darkness |
|
Wood** |
Death Tangle |
Entraps and crushes enemy over several turns. |
Wood** |
Sap Shield |
Mon covers itself a gooey, protective substance |
Wood** |
Poison Spore |
Mon emits a puff of poisonous spores. |
Wood** |
Fungal Invasion |
Rapidly-growing fungus infests enemy. |
Wood* |
Puffball |
Concussive exploding mushroom projectile attack. |
Wood** |
Vine Hook |
Mon hangs from the ceiling from a vine to keep out of opponent's reach. |
Wood |
Growth Phase |
Increases elemental attack power. |
Nominal Element |
Attack Name |
Description |
Fire** |
Napalm |
Fires a stream of sticky, flaming substance. |
Fire** |
Flame Barrier |
Makes a screen of fire, through which the enemy cannot pass without being damaged. |
Fire** |
Smokescreen |
Reduces all accuracy. |
Fire** |
Fireball |
Highly damaging exploding incendiary attack with limited ammo. |
Fire |
Burning Claw |
Claw or talon-based strike enhanced with elemental damage and spark effects. |
Fire** |
Dragon Fire |
Mon breathes fire. |
Fire** |
Blaze of Glory |
Mon risks self-immolation to greatly increase elemental stats of all fire-element allied mons. |
Fire** |
Rain of Fire |
Area-of-effect fire damage. |
Fire |
Inferno Dance |
Makes all fire attacks do more damage (including enemy's) |
Fire** |
Firestorm |
Area-of-effect fire attack grows more powerful for several turns, may go out of control. |
Fire** |
Cloak of Hellfire |
Increases user's elemental attack each turn for several rounds, but also damages the user. |
Fire* |
Poison Smog |
Generates a poisonous and concealing fog. |
Fire |
Flaming Aura |
Melee attackers receive fire damage. |
Fire |
Sacrificial Flame |
Expends 15% HP to fully recharge EP. |
Nominal Element |
Attack Name |
Description |
Sky |
Ultra Beak |
Mon attacks with its beak, enhanced with Sky elemental damage. |
Sky |
Sky Talon |
Mon attacks with its talons, enhanced with Sky damage. |
Sky |
Cacophonous Squawk |
Loud sound unnerves all enemies for several turns. |
Sky |
Freedom of the Skies |
Mon heals itself of most deleterious status effects. |
Sky |
Air Supremacy |
User counter-attacks any ally attacked in melee by a flying mon for several turns. |
Sky** |
Peacock Flash |
Distracting display of colorful plumage lowers elemental attack of enemy. |
Sky** |
Windstorm |
Attacker generates a gust of wind, which may knock opponent over. |
Sky** |
Dive Bomb |
Attacker flies to height and then releases an exploding egg on opponent; crashing if misses. |
Sky* |
Ball Lightning |
Limited-ammo electrical grenade shoots large sparks, menaces with spikes. |
Sky** |
Thunderstorm |
Multi-turn electrical attack that may go out of control. |
Sky |
Mandate of Heaven |
Mon calls on mystical bird powers to lock out all earth and fire attacks temporarily. |
Sky** |
Lightning Beam |
Electrolaser-based attack. |
Sky** |
Fly |
User begins to fly, putting itself out of reach of melee attacks. |
Sky |
Wasp Sting |
Mon pierces its enemy with a stinger or barb. |
Sky |
Sonic Wave |
Mon emits a very loud sound, lowering morale and dealing Sky elemental damage. |
Sky** |
Sleet |
Mon emits a blast of cryogenic slush, slowing and damaging the enemy. |
Sky** |
Acid Rain |
Flying mon emits a shower of acid on all non-flying combatants. |
Sky** |
Ultimate Tornado |
Powerful wind-based attack takes several turns to build up, may go out of control. |
Sky |
Mirror Feathers |
Increases elemental defense. |
Sky |
Dogfight |
Multi-turn move occupies the attacker and target for several turns. |
Nominal Element |
Attack Name |
Description |
Ocean** |
Ocean Fog |
User puts up a screen of mist, lowering enemy accuracy and enhancing the power of Ocean-type attacks. |
Ocean** |
Water Cannon |
User shoots the enemy with a water cannon... obviously |
Ocean** |
Ink Jet |
Spray of ink may temporarily blind foes. |
Ocean** |
Arctic Beam |
A line of sub-zero material fired to freeze foes. |
Ocean |
Clamp |
Mon grabs onto enemy with its shell or claw. |
Ocean |
Mon jabs enemy with spine, may cause a poison status effect. |
|
Ocean** |
Tsunami |
Limited-ammo attack (except in aquatic arena) knocks all enemies over with massive water jet. |
Ocean** |
Tongue Strike |
Mon strikes with its long tongue, can hit flying enemies despite being a touch attack. |
Ocean** |
Red Tide |
Area of effect Water attack that may also poison enemies. |
Ocean |
Pressure |
Mon crushes the enemy, dealing extra elemental damage. |
Ocean** |
Iceberg |
Mon shoots chunks of ice at enemy. |
Ocean** |
An extremely high-pressure and narrow stream of water is used to cut at an opponent. |
|
Ocean** |
Angry Tentacles |
Mon's tentacles batter and may restrain the enemy. |
Ocean** |
Spike Sphere |
Mon blows up and extends spikes in the manner of a pufferfish. |
Ocean* |
Shell Shield |
Increases physical and elemental defense |
Ocean |
Sea Spirit |
Adds Aether element to all Ocean-Type mons on the user's side. |
Ocean |
Shipwreck |
Removes Metal type from the user's elemental or melee attackers. |
Nominal Element |
Attack Name |
Description |
Earth* |
Dust Cloud |
Dust is blown into the air, interfering with accuracy of all ranged attacks. |
Earth |
Tremor |
Area-of-effect Earth attack. |
Earth |
Entomb |
Binds the enemy over several turns, eventually rendering them helpless if successful. |
Earth** |
Mud Ball |
Shoots a ball of mud. |
Earth |
Dirt Slam |
Smashes opponent, producing a cloud of dust... and elemental damage. |
Earth |
Earthquake Punch |
Punch enhanced by earth-type damage. |
Earth** |
Slug Bomb |
Attacker explodes, dealing massive elemental and physical damage. |
Earth** |
Infestation |
Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to kill it after a few turns. |
Earth |
Earthquake Kick |
Damages attacker if it misses. |
Earth |
Power Ram |
Massively damaging melee attack, must charge up before using. |
Earth** |
Mud Cannon |
Ranged Earth-type attack fires encapsulated globs of mud rapid-fire; ammo-limited. |
Earth** |
Dust Storm |
Creates a dust storm which lasts several turns, enhancing all Earth-type moves but lowering all accuracy. |
Earth** |
Slime Barrier |
Mon's protective slime shields it from elemental damage. |
Earth** |
Engulf |
The user envelopes the enemy with its body and does massive damage every turn, but is very vulnerable to counterattack. |
Earth* |
Mud Crust |
Coats the victim in fast-hardening mud, preventing flying and reducing agility. |
Earth* |
Mud Bath |
Removes some hostile status effects. |
Earth* |
Sticky Mud |
Prevents withdrawing. |
Earth |
Earth Spirit |
Enhances the power of Earth-type moves. |
Nominal Element |
Attack Name |
Description |
Aether |
Mind Warp |
Pure elemental attack damages the enemy. |
Aether |
Soporiferousness |
Makes the enemy fall asleep if successful. |
Aether |
Magic Darts |
Does pure elemental damage to the enemy with magic darts, the number depending on level. |
Aether |
Good Auspices |
Improves elemental attack and defense. |
Aether |
Levitation |
Mon hovers (requires special hardware) to avoid melee attacks. |
Aether |
Agony Beam |
Enemy mon subjected to intense pain. |
Aether |
Recharge |
|
Aether |
Mime Wall |
An invisible barrier blocks enemies from crossing it. (Purely software, of course.) |
Aether |
Lockout |
The target is blocked from using the last move they used. |
Aether |
Eye of Perdition |
The user "curses" the enemy, lowering their elemental stats. |
Aether |
Psychic Duel |
Willpower-based attack does damage, possibly stuns enemy. |
Aether |
Slowdown |
Makes time subjectively faster for an enemy mon, making them lose every other turn. |
Aether |
Speedup |
Makes time subjectively slower for an allied mon, greatly improving dexterity and agility. |
Aether |
Dance of Death |
Multi-turn attack kills the enemy if not disrupted. |
Aether |
Dance of Despair |
Multi-turn attack drains enemy morale. |
Aether |
Dance of Submission |
Multi-turn attack reliably stuns the enemy while also damaging them. |
Aether |
Line Dance |
|
Aether |
Magic Aura |
Protective shield against elemental effects. |
Aether |
Dispel |
Ends most ongoing effects on target mon. |
Aether |
Dread Curse |
|
Aether |
Rally |
Boosts morale of allied mons. |
Aether |
Scepter Strike |
Hits the enemy with a stick, with bonus aether damage. |
Aether |
Purify |
May dispel environmental effects or bans. |
Aether |
Energy Drain |
[melee] Transfers energy from the target to the user. |
Nominal Element |
Attack Name |
Description |
Metal |
Mon's melee strikes are enhanced by metal-type damage. |
|
Metal* |
Sword Master |
Bladed weapon attack, for mons authorized for use with bladed weapons. |
Metal* |
Elemental Sword |
Laser-sword like effect that does whatever one type of damage is most effective against the opponent. |
Metal |
Freedom Bell |
Removes all status effects (good or bad) for all mons that hear it. |
Metal* |
Chainsaw |
Mon attacks enemies with a chainsaw, just like the name implies. |
Metal |
Electric Bite |
Bite enhanced with metal-type damage. |
Metal* |
Hammer Spike |
Mon hits the enemy with a spiked hammer. |
Metal* |
Shield Blow |
Mon hits the enemy with a metal shield, also enhancing elemental defense. |
Metal** |
Suicide Bomb |
The mon violently explodes, hopefully also destroying enemies in an AOE attack. |
Metal** |
Ironhide |
Significantly boosts elemental defense against any attacks that hit the mon's armor plating, except for Aether and Ocean attacks. |
Metal** |
Lightning Strike |
Mon uses an electro-laser to blast the enemy with a bolt of lightning. |
Metal |
Thunder Touch |
A shocking burst of electrical damage delivered with a touch by the mon. |
Metal* |
Laser Sword |
The mon uses a "laser sword." |
Metal** |
Wheel of the Juggernaut |
The user attempts to crush an enemy under its wheels, gaining speed and damage as the attack continues. |
Metal |
The mon greatly increases its agility and dexterity, at the risk of a fatal overload. |
|
Metal |
The mon greatly increases its physical and elemental stats, at the risk of a fatal overload. |
|
Metal |
Blinding Flash |
Bright light emitted from the mon greatly lowers enemy accuracy temporarily. |
Metal |
Midas Touch |
[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus. |
Metal* |
Spirit Sword |
[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP. |
Metal* |
Bird Shot |
Ranged attack capable of inflicting a flinch, causing flyers to crash. |
Metal |
Spiked Armor |
Inflicts damage on melee attackers. |
Metal |
Rust Shell |
Changes the mon's Metal element to Earth. |
Metal** |
Drill Bore |
Multi-turn highly damaging drill attack. |
Nominal Element |
Attack Name |
Description |
Typeless |
Flurry of Blows |
|
Typeless |
Savage Beatdown |
|
Typeless |
Mutilate |
|
Typeless |
Hand Chop |
|
Typeless |
Determination |
|
Typeless |
Defensive Stance |
Raises defense against all damage types for the turn it's used in. |
Typeless |
Aim Carefully |
|
Typeless |
Bite |
|
Typeless |
|
|
Typeless |
Kick |
|
Typeless |
Punch |
|
Typeless |
*Impale |
|
Typeless |
*Garrote |
|
Typeless |
Crush |
|
Typeless |
Stomp |
|
Typeless |
*Stab |
|
Typeless |
*Bludgeon |
|
Typeless |
*Sunder |
|
Typeless |
*Slash |
|
Typeless |
Taunt |
Decreases enemy's attack and gives them the "taunted" status, requiring their next three attacks to be directed at the mon that taunted them (useful in team fights) or until attacked, themselves. |
Typeless |
Charm |
Decreases enemy's defense with a chance to inflict the "charmed" status, preventing the mon from attacking until attacked, themselves. |
Typeless |
*Pellet Shot |
|
Typeless |
*Pistol |
|
Typeless |
*Automatic Rifle |
|
Typeless |
*Shotgun |
|
