Differences between revisions 40 and 43 (spanning 3 versions)
Revision 40 as of 2021-05-30 21:40:58
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Revision 43 as of 2021-05-30 22:15:38
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Editor: Bryce
Comment:
Deletions are marked like this. Additions are marked like this.
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||Rock||Slingstone||Highly accurate ranged attack.||
||Rock||Elemental Crystal||Mon changes its elemental type to that of the last attacker, but its EDF falls slightly.||
||Rock||Polish||User's EDF rises.||
||Rock||Mystic Stones||Bans Sky and Wood attacks temporarily; requires two turns to execute.||
||Rock||Unknown||Unknown special||
||Rock||Unknown||Unknown buff||
||Rock||Unknown||Unknown debuff||
||Rock||Unknown||Unknown env effect||
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||''Nominal Element''||''Attack Name''||''Description''||
||Fire**||Napalm||Fires a stream of sticky, flaming substance.||
||Wood||Thick Bark||Greatly increases elemental defense (and slightly increases physical defense.)||
||Wood||Leafy Cloak||Adds WOOD type to an ally or the user and increases their physical and elemental defense.||
||Wood||Forest Song||Increases power of wood element mons and raises the user's morale greatly.||
||Wood||Forest Fury||Removes METAL and FIRE types from all mons (including own team and benched mons) and greatly lowers their EAT.||
||Wood||Mystic Flowering||Elemental attackers receive counterattack aether damage from all wood type mons.||
||Wood||Unknown||Unknown special||
||Wood||Unknown||Unknown buff||
||Wood||Unknown||Unknown debuff||
||Wood||Unknown||Unknown env effect||

||''Nominal Element''||''Attack Name''||''Description''||
||Fire**||Napalm||Fires a stream of sticky, flaming substance which may set the enemy on fire.||
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||Fire||From the Embers||Does more damage when the mon is at low HP.||
||Fire||**Eruption||Highly damaging area of effect fire attack must charge up before it happens, but gets more powerful the longer it charges.||
||Fire||*Inferno Maul||[melee] Flaming bludgeoning weapon attack||
||Fire||Inner Flame||Adds additional, Aether and Fire damage to the mon's elemental attacks.||
||Fire||Foxfire||Adds additional Aether and Wood damage to the mon's elemental attacks.||
||Fire||Unknown|| ||
||Fire||Unknown|| ||
||Fire||Unknown|| ||
||Fire||Unknown|| ||
||Fire||Unknown|| ||
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||Sky|| ?? || ?? ||
||Sky|| ?? || ?? ||
||Sky|| ?? || ?? ||
||Sky|| ?? || ?? ||
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||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
||Ocean|| ?? || ?? ||
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||Earth||Chthonic Wave||Bans aether-type moves temporarily, but drains EP from the user's side every turn it is in effect.||
||Earth|| ?? || ?? ||
||Earth|| ?? || ?? ||
||Earth|| ?? || ?? ||
||Earth|| ?? || ?? ||
||Earth|| ?? || ?? ||
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||Metal|| ?? || ?? ||
||Metal|| ?? || ?? ||
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||Typeless|| ?? || ?? ||

This is a list of sport mon attacks.

Attacks marked with ** require special mon hardware. Attacks marked with * require no special mon hardware but may require external equipment.

Nominal Element

Attack Name

Description

Rock*

Rock Bash

Hit the opponent with a stone club or rocky body part.

Rock*

Quarry Barrage

Hurl a number of rocks at an opponent, variable number of hits.

Rock*

Obsidian Blade

Cut the opponent with a glass blade. May cause a 'bleed' status effect.

Rock*

Geode Bomb

Throws a grenade-like bomb with a rock and crystal shell. Limited ammo.

Rock*

Crystal Caltrops

Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn.

Rock**

Gravel Blast

Ranged shotgun-blast like attack.

Rock*

Giant Stone

Throw a giant stone at the enemy. Very limited ammo. Likely one-hit kill if it hits.

Rock**

Diamond Drill

Armor-piercing melee attack, lowers defense and may cause bleeding.

Rock

Adamant Heart

Greatly increases the user's elemental defense and attack for a few turns.

Rock*

Sand Blast

Damaging area-of-effect also lowers enemy's ability to hit accurately.

Rock

Petrify

Prevents enemy from moving or acting if fully successful, slows otherwise.

Rock

Shield of Petrification

Enemies touching the user in melee have a chance of being petrified.

Rock

Marble Flute

Increases the elemental attack power of all Rock-element mons in play.

Rock

Stone Armor

Greatly increases elemental defense (and slightly physical defense)

Rock

Sand-Spin

Spinning attack suitable for highly agile mons.

Rock

Stone Cold

Increases the user's WIL.

Rock

Slingstone

Highly accurate ranged attack.

Rock

Elemental Crystal

Mon changes its elemental type to that of the last attacker, but its EDF falls slightly.

Rock

Polish

User's EDF rises.

Rock

Mystic Stones

Bans Sky and Wood attacks temporarily; requires two turns to execute.

Rock

Unknown

Unknown special

Rock

Unknown

Unknown buff

Rock

Unknown

Unknown debuff

Rock

Unknown

Unknown env effect

Nominal Element

Attack Name

Description

Wood*

Thorn Lash

A whip-based attack with thorns.

Wood*

Poison Gourd

Exploding gourd releases poisonous gas.

Wood*

Seed Drill

Fires a seed that bores into the enemy.

Wood*

Acidic Sap

Wood

Shillelagh

Bashing melee attack.

Wood**

Chokeseed

Wood**

Corrosive Coating

Mon sprays enemy with a corrosive substance

Wood

Jungle of Darkness

Wood**

Death Tangle

Entraps and crushes enemy over several turns.

Wood**

Sap Shield

Mon covers itself a gooey, protective substance

Wood**

Poison Spore

Mon emits a puff of poisonous spores.

Wood**

Fungal Invasion

Rapidly-growing fungus infests enemy.

Wood*

Puffball

Concussive exploding mushroom projectile attack.

Wood**

Vine Hook

Mon hangs from the ceiling from a vine to keep out of opponent's reach.

Wood

Growth Phase

Increases elemental attack power.

Wood

Thick Bark

Greatly increases elemental defense (and slightly increases physical defense.)

Wood

Leafy Cloak

Adds WOOD type to an ally or the user and increases their physical and elemental defense.

Wood

Forest Song

Increases power of wood element mons and raises the user's morale greatly.

Wood

Forest Fury

Removes METAL and FIRE types from all mons (including own team and benched mons) and greatly lowers their EAT.

Wood

Mystic Flowering

Elemental attackers receive counterattack aether damage from all wood type mons.

Wood

Unknown

Unknown special

Wood

Unknown

Unknown buff

Wood

Unknown

Unknown debuff

Wood

Unknown

Unknown env effect

Nominal Element

Attack Name

Description

Fire**

Napalm

Fires a stream of sticky, flaming substance which may set the enemy on fire.

Fire**

Flame Barrier

Makes a screen of fire, through which the enemy cannot pass without being damaged.

Fire**

Smokescreen

Reduces all accuracy.

Fire**

Fireball

Highly damaging exploding incendiary attack with limited ammo.

Fire

Burning Claw

Claw or talon-based strike enhanced with elemental damage and spark effects.

Fire**

Dragon Fire

Mon breathes fire.

Fire**

Blaze of Glory

Mon risks self-immolation to greatly increase elemental stats of all fire-element allied mons.

Fire**

Rain of Fire

Area-of-effect fire damage.

Fire

Inferno Dance

Makes all fire attacks do more damage (including enemy's)

Fire**

Firestorm

Area-of-effect fire attack grows more powerful for several turns, may go out of control.

Fire**

Cloak of Hellfire

Increases user's elemental attack each turn for several rounds, but also damages the user.

Fire*

Poison Smog

Generates a poisonous and concealing fog.

Fire

Flaming Aura

Melee attackers receive fire damage.

Fire

Sacrificial Flame

Expends 15% HP to fully recharge EP.

Fire

From the Embers

Does more damage when the mon is at low HP.

Fire

**Eruption

Highly damaging area of effect fire attack must charge up before it happens, but gets more powerful the longer it charges.

Fire

*Inferno Maul

[melee] Flaming bludgeoning weapon attack

Fire

Inner Flame

Adds additional, Aether and Fire damage to the mon's elemental attacks.

Fire

Foxfire

Adds additional Aether and Wood damage to the mon's elemental attacks.

Fire

Unknown

Fire

Unknown

Fire

Unknown

Fire

Unknown

Fire

Unknown

Nominal Element

Attack Name

Description

Sky

Ultra Beak

Mon attacks with its beak, enhanced with Sky elemental damage.

Sky

Sky Talon

Mon attacks with its talons, enhanced with Sky damage.

Sky

Cacophonous Squawk

Loud sound unnerves all enemies for several turns.

Sky

Freedom of the Skies

Mon heals itself of most deleterious status effects.

Sky

Air Supremacy

User counter-attacks any ally attacked in melee by a flying mon for several turns.

Sky**

Peacock Flash

Distracting display of colorful plumage lowers elemental attack of enemy.

Sky**

Windstorm

Attacker generates a gust of wind, which may knock opponent over.

Sky**

Dive Bomb

Attacker flies to height and then releases an exploding egg on opponent; crashing if misses.

Sky*

Ball Lightning

Limited-ammo electrical grenade shoots large sparks, menaces with spikes.

Sky**

Thunderstorm

Multi-turn electrical attack that may go out of control.

Sky

Mandate of Heaven

Mon calls on mystical bird powers to lock out all earth and fire attacks temporarily.

Sky**

Lightning Beam

Electrolaser-based attack.

Sky**

Fly

User begins to fly, putting itself out of reach of melee attacks.

Sky

Wasp Sting

Mon pierces its enemy with a stinger or barb.

Sky

Sonic Wave

Mon emits a very loud sound, lowering morale and dealing Sky elemental damage.

Sky**

Sleet

Mon emits a blast of cryogenic slush, slowing and damaging the enemy.

Sky**

Acid Rain

Flying mon emits a shower of acid on all non-flying combatants.

Sky**

Ultimate Tornado

Powerful wind-based attack takes several turns to build up, may go out of control.

Sky

Mirror Feathers

Increases elemental defense.

Sky

Dogfight

Multi-turn move occupies the attacker and target for several turns.

Sky

??

??

Sky

??

??

Sky

??

??

Sky

??

??

Nominal Element

Attack Name

Description

Ocean**

Ocean Fog

User puts up a screen of mist, lowering enemy accuracy and enhancing the power of Ocean-type attacks.

Ocean**

Water Cannon

User shoots the enemy with a water cannon... obviously

Ocean**

Ink Jet

Spray of ink may temporarily blind foes.

Ocean**

Arctic Beam

A line of sub-zero material fired to freeze foes.

Ocean

Clamp

Mon grabs onto enemy with its shell or claw.

Ocean

Poison Spine

Mon jabs enemy with spine, may cause a poison status effect.

Ocean**

Tsunami

Limited-ammo attack (except in aquatic arena) knocks all enemies over with massive water jet.

Ocean**

Tongue Strike

Mon strikes with its long tongue, can hit flying enemies despite being a touch attack.

Ocean**

Red Tide

Area of effect Water attack that may also poison enemies.

Ocean

Pressure

Mon crushes the enemy, dealing extra elemental damage.

Ocean**

Iceberg

Mon shoots chunks of ice at enemy.

Ocean**

Hydro Cutter

An extremely high-pressure and narrow stream of water is used to cut at an opponent.

Ocean**

Angry Tentacles

Mon's tentacles batter and may restrain the enemy.

Ocean**

Spike Sphere

Mon blows up and extends spikes in the manner of a pufferfish.

Ocean*

Shell Shield

Increases physical and elemental defense

Ocean

Sea Spirit

Adds Aether element to all Ocean-Type mons on the user's side.

Ocean

Shipwreck

Removes Metal type from the user's elemental or melee attackers.

Ocean

??

??

Ocean

??

??

Ocean

??

??

Ocean

??

??

Ocean

??

??

Ocean

??

??

Ocean

??

??

Nominal Element

Attack Name

Description

Earth*

Dust Cloud

Dust is blown into the air, interfering with accuracy of all ranged attacks.

Earth

Tremor

Area-of-effect Earth attack.

Earth

Entomb

Binds the enemy over several turns, eventually rendering them helpless if successful.

Earth**

Mud Ball

Shoots a ball of mud.

Earth

Dirt Slam

Smashes opponent, producing a cloud of dust... and elemental damage.

Earth

Earthquake Punch

Punch enhanced by earth-type damage.

Earth**

Slug Bomb

Attacker explodes, dealing massive elemental and physical damage.

Earth**

Infestation

Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to kill it after a few turns.

Earth

Earthquake Kick

Damages attacker if it misses.

Earth

Power Ram

Massively damaging melee attack, must charge up before using.

Earth**

Mud Cannon

Ranged Earth-type attack fires encapsulated globs of mud rapid-fire; ammo-limited.

Earth**

Dust Storm

Creates a dust storm which lasts several turns, enhancing all Earth-type moves but lowering all accuracy.

Earth**

Slime Barrier

Mon's protective slime shields it from elemental damage.

Earth**

Engulf

The user envelopes the enemy with its body and does massive damage every turn, but is very vulnerable to counterattack.

Earth*

Mud Crust

Coats the victim in fast-hardening mud, preventing flying and reducing agility.

Earth*

Mud Bath

Removes some hostile status effects.

Earth*

Sticky Mud

Prevents withdrawing.

Earth

Earth Spirit

Enhances the power of Earth-type moves.

Earth

Chthonic Wave

Bans aether-type moves temporarily, but drains EP from the user's side every turn it is in effect.

Earth

??

??

Earth

??

??

Earth

??

??

Earth

??

??

Earth

??

??

Nominal Element

Attack Name

Description

Aether

Mind Warp

Pure elemental attack damages the enemy.

Aether

Soporiferousness

Makes the enemy fall asleep if successful.

Aether

Magic Darts

Does pure elemental damage to the enemy with magic darts, the number depending on level.

Aether

Good Auspices

Improves elemental attack and defense.

Aether

Levitation

Mon hovers (requires special hardware) to avoid melee attacks.

Aether

Agony Beam

Enemy mon subjected to intense pain.

Aether

Recharge

Aether

Mime Wall

An invisible barrier blocks enemies from crossing it. (Purely software, of course.)

Aether

Lockout

The target is blocked from using the last move they used.

Aether

Eye of Perdition

The user "curses" the enemy, lowering their elemental stats.

Aether

Psychic Duel

Willpower-based attack does damage, possibly stuns enemy.

Aether

Slowdown

Makes time subjectively faster for an enemy mon, making them lose every other turn.

Aether

Speedup

Makes time subjectively slower for an allied mon, greatly improving dexterity and agility.

Aether

Dance of Death

Multi-turn attack kills the enemy if not disrupted.

Aether

Dance of Despair

Multi-turn attack drains enemy morale.

Aether

Dance of Submission

Multi-turn attack reliably stuns the enemy while also damaging them.

Aether

Line Dance

Aether

Magic Aura

Protective shield against elemental effects.

Aether

Dispel

Ends most ongoing effects on target mon.

Aether

Dread Curse

Aether

Rally

Boosts morale of allied mons.

Aether

Scepter Strike

Hits the enemy with a stick, with bonus aether damage.

Aether

Purify

May dispel environmental effects or bans.

Aether

Energy Drain

[melee] Transfers energy from the target to the user.

Nominal Element

Attack Name

Description

Metal

Electric Claw

Mon's melee strikes are enhanced by metal-type damage.

Metal*

Sword Master

Bladed weapon attack, for mons authorized for use with bladed weapons.

Metal*

Elemental Sword

Laser-sword like effect that does whatever one type of damage is most effective against the opponent.

Metal

Freedom Bell

Removes all status effects (good or bad) for all mons that hear it.

Metal*

Chainsaw

Mon attacks enemies with a chainsaw, just like the name implies.

Metal

Electric Bite

Bite enhanced with metal-type damage.

Metal*

Hammer Spike

Mon hits the enemy with a spiked hammer.

Metal*

Shield Blow

Mon hits the enemy with a metal shield, also enhancing elemental defense.

Metal**

Suicide Bomb

The mon violently explodes, hopefully also destroying enemies in an AOE attack.

Metal**

Ironhide

Significantly boosts elemental defense against any attacks that hit the mon's armor plating, except for Aether and Ocean attacks.

Metal**

Lightning Strike

Mon uses an electro-laser to blast the enemy with a bolt of lightning.

Metal

Thunder Touch

A shocking burst of electrical damage delivered with a touch by the mon.

Metal*

Laser Sword

The mon uses a "laser sword."

Metal**

Wheel of the Juggernaut

The user attempts to crush an enemy under its wheels, gaining speed and damage as the attack continues.

Metal

Turbo Speed

The mon greatly increases its agility and dexterity, at the risk of a fatal overload.

Metal

Overload

The mon greatly increases its physical and elemental stats, at the risk of a fatal overload.

Metal

Blinding Flash

Bright light emitted from the mon greatly lowers enemy accuracy temporarily.

Metal

Midas Touch

[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus.

Metal*

Spirit Sword

[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP.

Metal*

Bird Shot

Ranged attack capable of inflicting a flinch, causing flyers to crash.

Metal

Spiked Armor

Inflicts damage on melee attackers.

Metal

Rust Shell

Changes the mon's Metal element to Earth.

Metal**

Drill Bore

Multi-turn highly damaging drill attack.

Metal

??

??

Metal

??

??

Nominal Element

Attack Name

Description

Typeless

Flurry of Blows

Typeless

Savage Beatdown

Typeless

Mutilate

Typeless

Hand Chop

Typeless

Determination

Typeless

Defensive Stance

Raises defense against all damage types for the turn it's used in.

Typeless

Aim Carefully

Typeless

Bite

Typeless

Claw

Typeless

Kick

Typeless

Punch

Typeless

*Impale

Typeless

*Garrote

Typeless

Crush

Typeless

Stomp

Typeless

*Stab

Typeless

*Bludgeon

Typeless

*Sunder

Typeless

*Slash

Typeless

Taunt

Decreases enemy's attack and gives them the "taunted" status, requiring their next three attacks to be directed at the mon that taunted them (useful in team fights) or until attacked, themselves.

Typeless

Charm

Decreases enemy's defense with a chance to inflict the "charmed" status, preventing the mon from attacking until attacked, themselves.

Typeless

*Pellet Shot

Typeless

*Pistol

Typeless

*Automatic Rifle

Typeless

*Shotgun

Typeless

??

??

NSC/List of Sport Mon Attacks (last edited 2023-07-29 21:10:39 by Bryce)