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||''Nominal Element''||''Attack Name''||''Description''|| ||Lightning|| ||Lightning||Ball Lightning||Limited-ammo electrical grenade shoots large sparks, menaces with spikes.|| ||Lightning||Thunderstorm||Multi-turn electrical attack that may go out of control.|| ||Lightning||Lightning Beam||Electrolaser-based attack.|| ||Lightning||Lightning Strike|| Mon uses an electro-laser to blast the enemy with a bolt of lightning.|| ||Lightning||Electric Bite||Bite enhanced with lightning-type damage.|| ||Lightning||Thunder Touch|| A shocking burst of electrical damage delivered with a touch by the mon.|| ||Lightning||Electric Claw||Mon's melee strikes will be enhanced by lightning-type damage for the rest of the battle.|| ||Lightning||Lightning Stance||Combo move in which the mon assumes a special stance, increasing its DEX.|| ||Lightning||Electric Darts||Ammo limited attack which inflicts a paralyzing and dex-reducing effect on all enemies.|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Nymph|| ||Nymph||Moon Strike||Melee combo move which adds Nymph damage to a single blow, and reduces EAT.|| ||Nymph||Fay Blade||Very high accuracy, priority melee attack.|| ||Nymph||Gremlin Touch||Priority melee move which hurts and sometimes stuns mons, but only Crystal, Lightning, and Metal types are flinched unfailingly. Nymph, Wood, and Phantasm are immune to the attack altogether.|| ||Nymph||Fairy Fire||Damage-over-time ranged attack.|| ||Nymph||Fay Shield||Briefly makes the user nigh-invulnerable by greatly raising their PDF and EDF.|| ||Nymph||Fairy Dance||Move buffs its entire side, and if continued for several turns, also mass-hastes its side.|| ||Nymph||Will-o'-the-Wisp||Damaging ranged attack that lowers the target's accuracy.|| ||Nymph||Mythic Power||Special damaging move does WIL-based polymorphic HP damage, ignoring EDF/EAT ratio.|| ||Nymph||Sacrifice||Completely drains the energy of a self or allied mon to inflict damage on the whole enemy side.|| ||Nymph||Terror Bell||WIL-based move damages the morale of an enemy and does additional "splash" morale damage to the enemy side.|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Underworld|| ||Underworld||Infernal Strike||Melee combo move which adds Underworld damage to a single blow, and reduces EDF.|| ||Underworld||Traumatize||Melee move which damages morale and HP.|| ||Underworld||Vampire Drain||Damages enemy and transfers energy to the user, possibly also lowering enemy WIL.|| ||Underworld||Evil Eye||Inflicts a damage-over-time curse effect and slows the enemy.|| ||Underworld||Abyssal Cry||Mass morale-damaging effect, affects all mons including allied and benched, Underworld and Holy are immune.|| ||Underworld||Unholy Blight||Mass damage-over-time effect.|| ||Underworld||Harbinger||Very powerful but time-delayed self-buff effect.|| ||Underworld||Taint of the Abyss||Adds Underworld typing to another mon (allied or enemy)|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Holy|| ||Holy||Sacred Guardian||Mon takes hits for its entire team, also greatly raising its defense.|| ||Holy||Purify||May dispel environmental effects or bans.|| ||Holy||Dictum||locks an element of an enemy|| ||Holy||Sacred Strike||Melee combo move which adds Holy damage to a single blow, and reduces PAT.|| ||Holy||Heal||Heals (nonphysical) HP damage of the target.|| ||Holy||Bolster||Heals morale damage of the target.|| ||Holy||Empower||Gives the target the 'empowered' characteristic temporarily.|| ||Holy||Revivify||Restores energy of the target.|| ||Holy||Shield of Faith||Greatly increases target WIL and EDF.|| ||Holy||Charm Arrow||Damaging ranged physical/Holy attack that causes target's defense to fall.|| ||Holy||Sacred Sword||Melee attack does Holy damage, may cause a bleeding effect.|| ||Holy||Holy Knife||Melee HOLY/physical attack which always stuns the enemy and is a high-priority move.|| ||Holy||Forbidden Word||Limited-ammo mass damaging effect.|| ||Holy||Divine Aid||Buffs randomly one of WIL, EDF, EAT, DEX or AGI of all allies. Limited uses.|| ||Holy||Banish||Switches the target with a benched mon of the same team. (Does not count against no switching rules; fails if no mon able to fight on the bench.)|| ||Holy||Binding||Paralyzes the target, which must be of Underworld, Phantasm, Fire, Ocean, Earth or Sky type (at least in part); All other types immune.|| ||Holy||Prophecy||"Foretells" a future attack on the enemy.|| ||Holy||Divine Wrath||Mass "curse" effect that randomly lowers WIL, EDF, EAT, DEX or AGI of all enemies. Limited uses.|| ||Holy||Smite||Polymorphic damage ranged attack, very costly in terms of energy use.|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Crystal||Crystal Caltrops||Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn.|| ||Crystal||Geode Bomb||Throws a grenade-like bomb with a rock and crystal shell. Limited ammo.|| ||Crystal||Diamond Drill||Armor-piercing melee attack, lowers defense and may cause bleeding.|| ||Crystal||Elemental Crystal||Mon changes its elemental type to that of the last attacker, but its EDF falls slightly.|| ||Crystal||Diamond Fang||High-crit-chance bite attack.|| ||Crystal||Treasure Mine||Mon notionally "digs for treasure" to obtain a random beneficial effect.|| ||Crystal||Gem Block||Combo move in which the mon assumes a special defensive stance after its other move, and does crystal damage to its melee attackers.|| ||Crystal||Looking Glass||Mon adds the type of the last move used against it. (Can be used multiple times.)|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Ice|| ||Ice||Iceberg||Mon shoots chunks of ice at enemy.|| ||Ice||Arctic Beam||A line of sub-zero material fired to freeze foes.|| ||Ice|| Freezing Wind || Area of effect, possibly-freezing attack. || ||Ice**||Sleet||Mon emits a blast of cryogenic slush, slowing and damaging the enemy.|| ||Ice||Ice Block||Combo move in which the mon assumes a special defensive stance after its other move, and does ice damage to its melee attackers.|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Vapor|| ||Vapor||Poison Smog||Generates a poisonous and concealing fog.|| ||Vapor||Mist Stance||Combo move which raises the user's AGI.|| ||Vapor||Cloud Form**||Mon flies, but PDF is greatly lowered. AGI sharply rises.|| ||Vapor||Suffocate||Forced-repeat move stuns the enemy and eventually can kill them if not interrupted.|| ||Vapor||Battle Scent||Area of effect move increases the morale of all mons (including enemies)|| ||Vapor||Vapor Scour||Basic melee vapor attack with chance to poison.|| ||Vapor||Confusion Gas||Chance to confuse each enemy mon.|| || ||''Nominal Element''||''Attack Name''||''Description''|| ||Phantasm|| ||Phantasm||Mime Wall||An invisible barrier blocks enemies from crossing it. (Purely software, of course.)|| ||Phantasm||Phantom Strike||Melee combo move which adds Phantasm damage to a single blow, and reduces PDF.|| ||Phantasm||Poltergeist||Mass confusion effect.|| ||Phantasm||Eye of the Otherworld||Damaging phantasm move that sharply lowers the enemy's will.|| ||Phantasm||Illusion||Greatly increases the evasion of the user.|| ||Phantasm||Egregore||Combines the WIL of allies to do a morale attack on an enemy.|| |
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| ||Rock*||Geode Bomb||Throws a grenade-like bomb with a rock and crystal shell. Limited ammo.|| ||Rock*||Crystal Caltrops||Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn.|| |
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| ||Rock**||Diamond Drill||Armor-piercing melee attack, lowers defense and may cause bleeding.|| | |
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| ||Rock||Stone Armor||Greatly increases elemental defense (and slightly physical defense) || | ||Rock||Stone Armor||Greatly increases elemental defense (and slightly physical defense), temporarily adds ROCK typing || |
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| ||Rock||Elemental Crystal||Mon changes its elemental type to that of the last attacker, but its EDF falls slightly.|| | |
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| ||Rock||Treasure Mine||Mon notionally "digs for treasure" to obtain a random beneficial effect.|| ||Rock||Sacred Guardian||Mon takes hits for its entire team, also greatly raising its defense.|| ||Rock||Diamond Fang||High-crit-chance bite attack.|| |
||Rock||Stone Strike||Combo move does ROCK damage and lowers enemy dexterity.|| |
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| ||Wood*||Acidic Sap|| || | ||Wood*||Acidic Sap||Fires a blast of acid at an enemy, which has a 25% chance of inflicting an 'acid' status effect on any non-WOOD-type enemy it hits.|| |
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| ||Wood||Moss Growth||Temporarily adds wood typing to the user. || | ||Wood||Moss Growth||Temporarily adds wood typing to the (allied, enemy or self) target. || ||Wood*||Nut Mine|| Opponents (occasionally allies) damaged by scattered mines for several turns. || ||Wood||Timber Throw||Combo move does WOOD damage and stuns enemy.|| |
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| ||Fire*||Poison Smog||Generates a poisonous and concealing fog.|| | |
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| ||Fire||Volcano Pact|| Mon explodes if downed, greatly damaging enemies. And occasionally allies. || | ||Fire||Volcano Pact|| Mon explodes if killed, greatly damaging enemies. And occasionally allies. || |
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| ||Fire||Burning Strike||Combo move does FIRE damage and may set enemy on fire.|| | |
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| ||Sky*||Ball Lightning||Limited-ammo electrical grenade shoots large sparks, menaces with spikes.|| ||Sky**||Thunderstorm||Multi-turn electrical attack that may go out of control.|| |
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| ||Sky**||Lightning Beam||Electrolaser-based attack.|| | |
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| ||Sky**||Sleet||Mon emits a blast of cryogenic slush, slowing and damaging the enemy.|| | |
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| ||Sky||Flying Attack||Combo move gives the user a brief (1-turn) flying status, enabling an otherwise nonflying mon to hit a flying one with a melee attack (and be temporarily immune to melee attacks from non-flyers.)|| | |
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| ||Ocean**||Arctic Beam||A line of sub-zero material fired to freeze foes.|| | |
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| ||Ocean**||Iceberg||Mon shoots chunks of ice at enemy.|| | |
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| ||Ocean|| Freezing Wind || Area of effect, possibly-freezing attack. || | |
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| ||Ocean|| Aquatic Strike || Combo move adds OCEAN damage to the attack and drains the enemy's energy. || | |
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| ||Earth**||Infestation||Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to kill it after a few turns.|| | ||Earth**||Infestation||Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to change control of it to the user's side.|| |
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| ||Earth|| Poison Fang || Biting attack may poison and often flinches the enemy || ||Earth|| Dirty Trick || Combo move does EARTH damage and may do a variety of deleterious effects to the enemy.|| |
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| ||Aether||Magic Darts||Does pure elemental damage to the enemy with magic darts, the number depending on level.|| | ||Aether||Magic Darts||Does pure elemental damage to the enemy with magic darts, of varying elemental types combined with aether.|| |
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| ||Aether||Mime Wall||An invisible barrier blocks enemies from crossing it. (Purely software, of course.)|| ||Aether||Lockout||The target is blocked from using the last move they used.|| |
||Aether||Lockout||The enemy side is blocked from using the same move repeatedly.|| |
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| ||Aether||Dance of Death||Multi-turn attack kills the enemy if not disrupted.|| | ||Aether||Dance of Death||The mon commits to a multi-turn attack which lasts up to 5 turns, against a single enemy. On the fourth repetition of the move (i.e. on the fifth turn), the enemy is struck by Aether-type damage usually amply sufficient to incapacitate them. (It may be fatal depending on chance and their HP state at the time.) The dance has a 10% chance per turn of ending prematurely (and thus a roughly 60% chance of success per attempt, assuming no other disruption.) || |
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| ||Aether||Dance of Submission||Multi-turn attack reliably stuns the enemy while also damaging them.|| | ||Aether||Dance of Submission||The mon commits to a multi-turn attack of indeterminate length against a single enemy. The enemy is damaged and flinched each turn of the attack, which has a 90% chance of continuing to the next turn. For all turns after the first turn, the attack runs as a forced repeat priority move, and so will be executed before regular moves.|| |
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| ||Aether||Purify||May dispel environmental effects or bans.|| | |
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| ||Aether||Cronian Sphere||Slows all enemies and drains energy.|| ||''Nominal Element''||''Attack Name''||''Description''|| ||Metal||[[NSC/Electric Claw|Electric Claw]]||Mon's melee strikes are enhanced by metal-type damage.|| |
||Aether||Cronian Sphere||Slows all enemies and drains energy. Increases audience response to majesty.|| ||Aether||Spirit Strike||Combo move adds AETHER damage and lowers enemy morale.|| ||''Nominal Element''||''Attack Name''||''Description''|| |
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| ||Metal||Electric Bite||Bite enhanced with metal-type damage.|| | |
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| ||Metal**||Ironhide||Significantly boosts elemental defense against any attacks that hit the mon's armor plating, except for Aether and Ocean attacks.|| ||Metal**||Lightning Strike|| Mon uses an electro-laser to blast the enemy with a bolt of lightning. || ||Metal||Thunder Touch|| A shocking burst of electrical damage delivered with a touch by the mon. || |
||Metal**||Ironhide||Significantly boosts elemental defense against any attacks that hit the mon's armor plating.|| |
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||''Nominal Element''||''Attack Name''||''Description''|| ||Typeless||Flurry of Blows|| || |
||Metal|| Iron Attack || Combo move adds METAL damage and reduces enemy WIL. || ||''Nominal Element''||''Attack Name''||''Description''|| ||Typeless||Flurry of Blows||"7-12 damage X5, enchanced accuracy"|| |
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| ||Typeless||Defensive Stance||Raises defense against all damage types for the turn it's used in.|| ||Typeless||Aim Carefully|| || |
||Typeless||Defensive Stance||Raises defense and evasion at the cost of accuracy and attacking power (combo move)|| ||Typeless||Aim Carefully||Raises accuracy and attacking power at the cost of evasion. (combo move)|| |
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| ||Typeless||[[NSC/Claw|Claw]]|| || ||Typeless||Kick|| || |
||Typeless||[[NSC/Claw|Claw]]||"3-12 dmg, regular accuracy"|| ||Typeless||Kick||"4-16 dmg, reduced accuracy"|| |
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| ||Typeless||*Bludgeon|| || | ||Typeless||*Bludgeon||"31-40 damage, enhanced accuracy, may flinch, may stun"|| |
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| ||Typeless||Taunt||Decreases enemy's attack and gives them the "taunted" status, requiring their next three attacks to be directed at the mon that taunted them (useful in team fights) or until attacked, themselves.|| | ||Typeless||Taunt||Decreases enemy's attack and gives them the "taunted" status toward the user. When a taunted mon attempts to use a "tauntable" move (generally, all attacks or debuffs) the taunted mon must make a WIL check; if it fails, the taunted mon retargets the mon who taunted them.|| |
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| ||Typeless||Spike Roll||User rolls around stabing its enemies with spikes, which also repel melee attacks.|| | ||Typeless||Spike Roll||User rolls around stabbing its enemies with spikes, which also repel melee attacks.|| |
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=== Certain EAR typing system moves === ||Holy||Dictum||locks an element of an enemy|| |
||Typeless||Headbutt|| Mon rams the enemy with their head. || ||Typeless||Bullet Sting|| Mon impales the enemy with whip-like sharp tail. || ||Typeless||Elemental Void|| Mon removes its elemental types temporarily, and boots its EAT. || ||Typeless||Hasty Attack||Combo move that reduces the user's DEX, but full-hastes them on the next turn.|| |
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| ||Metal|Sky||Sun Strike|| Blinds all enemy mons. || ||Aether|Sky||Moon Mist|| Locks enemy from withdrawing mons. || |
||Metal|Sky||Sun Strike|| Blinds all enemy mons (there is a chance to not be blinded.) || ||Aether|Sky||Moon Mist|| Locks enemy from withdrawing mons and decreases global energy consumption. || ||Sky|Earth||Cosmic Trumpet||Taunts all enemies at once, and damages them. || |
This is a list of sport mon attacks.
Attacks marked with ** require special mon hardware. Attacks marked with * require no special mon hardware but may require external equipment.
Nominal Element |
Attack Name |
Description |
Lightning |
||
Lightning |
Ball Lightning |
Limited-ammo electrical grenade shoots large sparks, menaces with spikes. |
Lightning |
Thunderstorm |
Multi-turn electrical attack that may go out of control. |
Lightning |
Lightning Beam |
Electrolaser-based attack. |
Lightning |
Lightning Strike |
Mon uses an electro-laser to blast the enemy with a bolt of lightning. |
Lightning |
Electric Bite |
Bite enhanced with lightning-type damage. |
Lightning |
Thunder Touch |
A shocking burst of electrical damage delivered with a touch by the mon. |
Lightning |
Electric Claw |
Mon's melee strikes will be enhanced by lightning-type damage for the rest of the battle. |
Lightning |
Lightning Stance |
Combo move in which the mon assumes a special stance, increasing its DEX. |
Lightning |
Electric Darts |
Ammo limited attack which inflicts a paralyzing and dex-reducing effect on all enemies. |
Nominal Element |
Attack Name |
Description |
Nymph |
||
Nymph |
Moon Strike |
Melee combo move which adds Nymph damage to a single blow, and reduces EAT. |
Nymph |
Fay Blade |
Very high accuracy, priority melee attack. |
Nymph |
Gremlin Touch |
Priority melee move which hurts and sometimes stuns mons, but only Crystal, Lightning, and Metal types are flinched unfailingly. Nymph, Wood, and Phantasm are immune to the attack altogether. |
Nymph |
Fairy Fire |
Damage-over-time ranged attack. |
Nymph |
Fay Shield |
Briefly makes the user nigh-invulnerable by greatly raising their PDF and EDF. |
Nymph |
Fairy Dance |
Move buffs its entire side, and if continued for several turns, also mass-hastes its side. |
Nymph |
Will-o'-the-Wisp |
Damaging ranged attack that lowers the target's accuracy. |
Nymph |
Mythic Power |
Special damaging move does WIL-based polymorphic HP damage, ignoring EDF/EAT ratio. |
Nymph |
Sacrifice |
Completely drains the energy of a self or allied mon to inflict damage on the whole enemy side. |
Nymph |
Terror Bell |
WIL-based move damages the morale of an enemy and does additional "splash" morale damage to the enemy side. |
Nominal Element |
Attack Name |
Description |
Underworld |
||
Underworld |
Infernal Strike |
Melee combo move which adds Underworld damage to a single blow, and reduces EDF. |
Underworld |
Traumatize |
Melee move which damages morale and HP. |
Underworld |
Vampire Drain |
Damages enemy and transfers energy to the user, possibly also lowering enemy WIL. |
Underworld |
Evil Eye |
Inflicts a damage-over-time curse effect and slows the enemy. |
Underworld |
Abyssal Cry |
Mass morale-damaging effect, affects all mons including allied and benched, Underworld and Holy are immune. |
Underworld |
Unholy Blight |
Mass damage-over-time effect. |
Underworld |
Harbinger |
Very powerful but time-delayed self-buff effect. |
Underworld |
Taint of the Abyss |
Adds Underworld typing to another mon (allied or enemy) |
Nominal Element |
Attack Name |
Description |
Holy |
||
Holy |
Sacred Guardian |
Mon takes hits for its entire team, also greatly raising its defense. |
Holy |
Purify |
May dispel environmental effects or bans. |
Holy |
Dictum |
locks an element of an enemy |
Holy |
Sacred Strike |
Melee combo move which adds Holy damage to a single blow, and reduces PAT. |
Holy |
Heal |
Heals (nonphysical) HP damage of the target. |
Holy |
Bolster |
Heals morale damage of the target. |
Holy |
Empower |
Gives the target the 'empowered' characteristic temporarily. |
Holy |
Revivify |
Restores energy of the target. |
Holy |
Shield of Faith |
Greatly increases target WIL and EDF. |
Holy |
Charm Arrow |
Damaging ranged physical/Holy attack that causes target's defense to fall. |
Holy |
Sacred Sword |
Melee attack does Holy damage, may cause a bleeding effect. |
Holy |
Holy Knife |
Melee HOLY/physical attack which always stuns the enemy and is a high-priority move. |
Holy |
Forbidden Word |
Limited-ammo mass damaging effect. |
Holy |
Divine Aid |
Buffs randomly one of WIL, EDF, EAT, DEX or AGI of all allies. Limited uses. |
Holy |
Banish |
Switches the target with a benched mon of the same team. (Does not count against no switching rules; fails if no mon able to fight on the bench.) |
Holy |
Binding |
Paralyzes the target, which must be of Underworld, Phantasm, Fire, Ocean, Earth or Sky type (at least in part); All other types immune. |
Holy |
Prophecy |
"Foretells" a future attack on the enemy. |
Holy |
Divine Wrath |
Mass "curse" effect that randomly lowers WIL, EDF, EAT, DEX or AGI of all enemies. Limited uses. |
Holy |
Smite |
Polymorphic damage ranged attack, very costly in terms of energy use. |
Nominal Element |
Attack Name |
Description |
Crystal |
Crystal Caltrops |
Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn. |
Crystal |
Geode Bomb |
Throws a grenade-like bomb with a rock and crystal shell. Limited ammo. |
Crystal |
Diamond Drill |
Armor-piercing melee attack, lowers defense and may cause bleeding. |
Crystal |
Elemental Crystal |
Mon changes its elemental type to that of the last attacker, but its EDF falls slightly. |
Crystal |
Diamond Fang |
High-crit-chance bite attack. |
Crystal |
Treasure Mine |
Mon notionally "digs for treasure" to obtain a random beneficial effect. |
Crystal |
Gem Block |
Combo move in which the mon assumes a special defensive stance after its other move, and does crystal damage to its melee attackers. |
Crystal |
Looking Glass |
Mon adds the type of the last move used against it. (Can be used multiple times.) |
Nominal Element |
Attack Name |
Description |
Ice |
||
Ice |
Iceberg |
Mon shoots chunks of ice at enemy. |
Ice |
Arctic Beam |
A line of sub-zero material fired to freeze foes. |
Ice |
Freezing Wind |
Area of effect, possibly-freezing attack. |
Ice** |
Sleet |
Mon emits a blast of cryogenic slush, slowing and damaging the enemy. |
Ice |
Ice Block |
Combo move in which the mon assumes a special defensive stance after its other move, and does ice damage to its melee attackers. |
Nominal Element |
Attack Name |
Description |
Vapor |
||
Vapor |
Poison Smog |
Generates a poisonous and concealing fog. |
Vapor |
Mist Stance |
Combo move which raises the user's AGI. |
Vapor |
Cloud Form** |
Mon flies, but PDF is greatly lowered. AGI sharply rises. |
Vapor |
Suffocate |
Forced-repeat move stuns the enemy and eventually can kill them if not interrupted. |
Vapor |
Battle Scent |
Area of effect move increases the morale of all mons (including enemies) |
Vapor |
Vapor Scour |
Basic melee vapor attack with chance to poison. |
Vapor |
Confusion Gas |
Chance to confuse each enemy mon. |
||
Nominal Element |
Attack Name |
Description |
Phantasm |
||
Phantasm |
Mime Wall |
An invisible barrier blocks enemies from crossing it. (Purely software, of course.) |
Phantasm |
Phantom Strike |
Melee combo move which adds Phantasm damage to a single blow, and reduces PDF. |
Phantasm |
Poltergeist |
Mass confusion effect. |
Phantasm |
Eye of the Otherworld |
Damaging phantasm move that sharply lowers the enemy's will. |
Phantasm |
Illusion |
Greatly increases the evasion of the user. |
Phantasm |
Egregore |
Combines the WIL of allies to do a morale attack on an enemy. |
Nominal Element |
Attack Name |
Description |
Rock* |
Rock Bash |
Hit the opponent with a stone club or rocky body part. |
Rock* |
Quarry Barrage |
Hurl a number of rocks at an opponent, variable number of hits. |
Rock* |
Obsidian Blade |
Cut the opponent with a glass blade. May cause a 'bleed' status effect. |
Rock** |
Gravel Blast |
Ranged shotgun-blast like attack. |
Rock* |
Giant Stone |
Throw a giant stone at the enemy. Very limited ammo. Likely one-hit kill if it hits. |
Rock |
Adamant Heart |
Greatly increases the user's elemental defense and attack for a few turns. |
Rock* |
Sand Blast |
Damaging area-of-effect also lowers enemy's ability to hit accurately. |
Rock |
Petrify |
Prevents enemy from moving or acting if fully successful, slows otherwise. |
Rock |
Shield of Petrification |
Enemies touching the user in melee have a chance of being petrified. |
Rock |
Marble Flute |
Increases the elemental attack power of all Rock-element mons in play. |
Rock |
Stone Armor |
Greatly increases elemental defense (and slightly physical defense), temporarily adds ROCK typing |
Rock |
Sand-Spin |
Spinning attack suitable for highly agile mons. |
Rock |
Stone Cold |
Increases the user's WIL. |
Rock |
Slingstone |
Highly accurate ranged attack. |
Rock |
Polish |
User's EDF rises. |
Rock |
Mystic Stones |
Bans Sky and Wood attacks temporarily; requires two turns to execute. |
Rock |
Lunar Sphere |
Drains power from all enemies. |
Rock |
Runestone |
Temporarily adds aether typing to the user. |
Rock |
Stone Strike |
Combo move does ROCK damage and lowers enemy dexterity. |
Nominal Element |
Attack Name |
Description |
Wood* |
Thorn Lash |
A whip-based attack with thorns. |
Wood* |
Poison Gourd |
Exploding gourd releases poisonous gas. |
Wood* |
Seed Drill |
Fires a seed that bores into the enemy. |
Wood* |
Acidic Sap |
Fires a blast of acid at an enemy, which has a 25% chance of inflicting an 'acid' status effect on any non-WOOD-type enemy it hits. |
Wood |
Shillelagh |
Bashing melee attack. |
Wood** |
Chokeseed |
|
Wood** |
Corrosive Coating |
Mon sprays enemy with a corrosive substance |
Wood |
Jungle of Darkness |
|
Wood** |
Death Tangle |
Entraps and crushes enemy over several turns. |
Wood** |
Sap Shield |
Mon covers itself a gooey, protective substance |
Wood** |
Poison Spore |
Mon emits a puff of poisonous spores. |
Wood** |
Fungal Invasion |
Rapidly-growing fungus infests enemy. |
Wood* |
Puffball |
Concussive exploding mushroom projectile attack. |
Wood** |
Vine Hook |
Mon hangs from the ceiling from a vine to keep out of opponent's reach. |
Wood |
Growth Phase |
Increases elemental attack power. |
Wood |
Thick Bark |
Greatly increases elemental defense (and slightly increases physical defense.) |
Wood |
Leafy Cloak |
Adds WOOD type to an ally or the user and increases their physical and elemental defense. |
Wood |
Forest Song |
Increases power of wood element mons and raises the user's morale greatly. |
Wood |
Forest Fury |
Removes METAL and FIRE types from all mons (including own team and benched mons) and greatly lowers their EAT. |
Wood |
Mystic Flowering |
Elemental attackers receive counterattack aether damage from all wood type mons. |
Wood |
Solar Sphere |
Removes negative status effects and most locks from allied mons. |
Wood |
Parasite Root |
Drains enemy EP to recharge the user and wood-element allies. |
Wood |
Blindspore |
Temporarily blinds the opponent, preventing them from targeting enemies. |
Wood |
Flower Cycle |
Alternately Boosts elemental attack and defense of its user in successive turns. |
Wood |
Moss Growth |
Temporarily adds wood typing to the (allied, enemy or self) target. |
Wood* |
Nut Mine |
Opponents (occasionally allies) damaged by scattered mines for several turns. |
Wood |
Timber Throw |
Combo move does WOOD damage and stuns enemy. |
Nominal Element |
Attack Name |
Description |
Fire** |
Napalm |
Fires a stream of sticky, flaming substance which may set the enemy on fire. |
Fire** |
Flame Barrier |
Makes a screen of fire, through which the enemy cannot pass without being damaged. |
Fire** |
Smokescreen |
Reduces all accuracy. |
Fire** |
Fireball |
Highly damaging exploding incendiary attack with limited ammo. |
Fire |
Burning Claw |
Claw or talon-based strike enhanced with elemental damage and spark effects. |
Fire** |
Dragon Fire |
Mon breathes fire. |
Fire** |
Blaze of Glory |
Mon risks self-immolation to greatly increase elemental stats of all fire-element allied mons. |
Fire** |
Rain of Fire |
Area-of-effect fire damage. |
Fire |
Inferno Dance |
Makes all fire attacks do more damage (including enemy's) |
Fire** |
Firestorm |
Area-of-effect fire attack grows more powerful for several turns, may go out of control. |
Fire** |
Cloak of Hellfire |
Increases user's elemental attack each turn for several rounds, but also damages the user. |
Fire |
Flaming Aura |
Melee attackers receive fire damage. |
Fire |
Sacrificial Flame |
Expends 15% HP to fully recharge EP. |
Fire |
From the Embers |
Does more damage when the mon is at low HP. |
Fire |
**Eruption |
Highly damaging area of effect fire attack must charge up before it happens, but gets more powerful the longer it charges. |
Fire |
*Inferno Maul |
[melee] Flaming bludgeoning weapon attack |
Fire |
Inner Flame |
Adds additional, Aether and Fire damage to the mon's elemental attacks. |
Fire |
Foxfire |
Adds additional Aether and Wood damage to the mon's elemental attacks. |
Fire |
Martian Sphere |
Increases allied attacking stats and energy, increases audience bloodlust |
Fire |
Ritual of Flames |
Adds aether type to the mon temporarily, and increases elemental attack. |
Fire |
Blaugas |
Temporarily adds fire typing to the user, and increases agility. |
Fire |
Bat Pheonix |
Temporarily adds aether typing to the user, and recharges their HP & EP. |
Fire |
Volcano Pact |
Mon explodes if killed, greatly damaging enemies. And occasionally allies. |
Fire |
Lava Bombs |
Ongoing effect passively damages enemies while the mon can continue to do other things. |
Fire |
Burning Strike |
Combo move does FIRE damage and may set enemy on fire. |
Nominal Element |
Attack Name |
Description |
Sky |
Ultra Beak |
Mon attacks with its beak, enhanced with Sky elemental damage. |
Sky |
Sky Talon |
Mon attacks with its talons, enhanced with Sky damage. |
Sky |
Cacophonous Squawk |
Loud sound unnerves all enemies for several turns. |
Sky |
Freedom of the Skies |
Mon heals itself of most deleterious status effects. |
Sky |
Air Supremacy |
User counter-attacks any ally attacked in melee by a flying mon for several turns. |
Sky** |
Peacock Flash |
Distracting display of colorful plumage lowers elemental attack of enemy. |
Sky** |
Windstorm |
Attacker generates a gust of wind, which may knock opponent over. |
Sky** |
Dive Bomb |
Attacker flies to height and then releases an exploding egg on opponent; crashing if misses. |
Sky |
Mandate of Heaven |
Mon calls on mystical bird powers to lock out all earth and fire attacks temporarily. |
Sky** |
Fly |
User begins to fly, putting itself out of reach of melee attacks. |
Sky |
Wasp Sting |
Mon pierces its enemy with a stinger or barb. |
Sky |
Sonic Wave |
Mon emits a very loud sound, lowering morale and dealing Sky elemental damage. |
Sky** |
Acid Rain |
Flying mon emits a shower of acid on all non-flying combatants. |
Sky** |
Ultimate Tornado |
Powerful wind-based attack takes several turns to build up, may go out of control. |
Sky |
Mirror Feathers |
Increases elemental defense. |
Sky |
Dogfight |
Multi-turn move occupies the attacker and target for several turns. |
Sky |
Nutcracker Jaw |
Bite hard with your big beak |
Sky |
Penetrating Squawk |
Confuses the target as well as doing damage. |
Sky |
Ominous Clouds |
Buffs allied sky-type mons and moves. |
Sky |
Venusian Sphere |
Reduces enemy attack and morale; increases audience beauty appreciation. |
Sky |
Concussive Blast |
An attack that does moderate damage and may confuse the target |
Sky |
Flying Attack |
Combo move gives the user a brief (1-turn) flying status, enabling an otherwise nonflying mon to hit a flying one with a melee attack (and be temporarily immune to melee attacks from non-flyers.) |
Nominal Element |
Attack Name |
Description |
Ocean** |
Ocean Fog |
User puts up a screen of mist, lowering enemy accuracy and enhancing the power of Ocean-type attacks. |
Ocean** |
Water Cannon |
User shoots the enemy with a water cannon... obviously |
Ocean** |
Ink Jet |
Spray of ink may temporarily blind foes. |
Ocean |
Clamp |
Mon grabs onto enemy with its shell or claw. |
Ocean |
Mon jabs enemy with spine, may cause a poison status effect. |
|
Ocean** |
Tsunami |
Limited-ammo attack (except in aquatic arena) knocks all enemies over with massive water jet. |
Ocean** |
Tongue Strike |
Mon strikes with its long tongue, can hit flying enemies despite being a touch attack. |
Ocean** |
Red Tide |
Area of effect Water attack that may also poison enemies. |
Ocean |
Pressure |
Mon crushes the enemy, dealing extra elemental damage. |
Ocean** |
An extremely high-pressure and narrow stream of water is used to cut at an opponent. |
|
Ocean** |
Angry Tentacles |
Mon's tentacles batter and may restrain the enemy. |
Ocean** |
Spike Sphere |
Mon blows up and extends spikes in the manner of a pufferfish. |
Ocean* |
Shell Shield |
Increases physical and elemental defense |
Ocean |
Sea Spirit |
Adds Aether element to all Ocean-Type mons on the user's side. |
Ocean |
Shipwreck |
Removes Metal type from the user's elemental or melee attackers. |
Ocean |
Barrier Reef |
Deploying or withdrawing enemies who are not flying take damage. |
Ocean |
Eel Whip |
Mon strikes out with a very long prehensile appendage. It can even attack flying mons, albeit at reduced chance to hit. |
Ocean |
Sting-Sweep |
Possibly-poisoning attack can hit multiple enemies. |
Ocean |
Pincer Jaw |
Melee move with high critical hit ratio and lots of real damage. |
Ocean |
Gull Bomb |
Can only be used when flying. High chance to flinch enemies. |
Ocean |
Salt Spray |
Lowers accuracy of non ocean-type mons. |
Ocean |
Absorbtion |
Transfers HP from enemy to user. |
Ocean |
Aquatic Strike |
Combo move adds OCEAN damage to the attack and drains the enemy's energy. |
Nominal Element |
Attack Name |
Description |
Earth* |
Dust Cloud |
Dust is blown into the air, interfering with accuracy of all ranged attacks. |
Earth |
Tremor |
Area-of-effect Earth attack. |
Earth |
Entomb |
Binds the enemy over several turns, eventually rendering them helpless if successful. |
Earth** |
Mud Ball |
Shoots a ball of mud. |
Earth |
Dirt Slam |
Smashes opponent, producing a cloud of dust... and elemental damage. |
Earth |
Earthquake Punch |
Punch enhanced by earth-type damage. |
Earth** |
Slug Bomb |
Attacker explodes, dealing massive elemental and physical damage. |
Earth** |
Infestation |
Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to change control of it to the user's side. |
Earth |
Earthquake Kick |
Damages attacker if it misses. |
Earth |
Power Ram |
Massively damaging melee attack, must charge up before using. |
Earth** |
Mud Cannon |
Ranged Earth-type attack fires encapsulated globs of mud rapid-fire; ammo-limited. |
Earth** |
Dust Storm |
Creates a dust storm which lasts several turns, enhancing all Earth-type moves but lowering all accuracy. |
Earth** |
Slime Barrier |
Mon's protective slime shields it from elemental damage. |
Earth** |
Engulf |
The user envelopes the enemy with its body and does massive damage every turn, but is very vulnerable to counterattack. |
Earth* |
Mud Crust |
Coats the victim in fast-hardening mud, preventing flying and reducing agility. |
Earth* |
Mud Bath |
Removes some hostile status effects from self or ally. |
Earth* |
Sticky Mud |
Prevents withdrawing. |
Earth |
Earth Spirit |
Enhances the power of Earth-type moves. |
Earth |
Chthonic Wave |
Bans aether-type moves temporarily, but drains EP from the user's side every turn it is in effect. |
Earth |
Terrestrial Sphere |
Heals and morale-boosts all allied mons |
Earth |
Heroic Stance |
Increases own stats but also taunts all enemies. |
Earth |
Heroic Smite |
Charging-up attack that pummels an enemy, possibly multiple times. |
Earth |
Haboob |
Damaging sandstorm lowers accuracy of non-earth-type mons, raises user's elemental power. |
Earth |
Slug Sword |
Signature attack of Slugtron |
Earth |
Fossil Claw |
Multi-strike melee attack with good physical damage, chance to lock ("fosillize") enemy's last attack. |
Earth |
Poison Fang |
Biting attack may poison and often flinches the enemy |
Earth |
Dirty Trick |
Combo move does EARTH damage and may do a variety of deleterious effects to the enemy. |
Nominal Element |
Attack Name |
Description |
Aether |
Mind Warp |
Pure elemental attack damages the enemy. |
Aether |
Soporiferousness |
Makes the enemy fall asleep if successful. |
Aether |
Magic Darts |
Does pure elemental damage to the enemy with magic darts, of varying elemental types combined with aether. |
Aether |
Good Auspices |
Improves elemental attack and defense. |
Aether |
Levitation |
Mon hovers (requires special hardware) to avoid melee attacks. |
Aether |
Agony Beam |
Enemy mon subjected to intense pain. |
Aether |
Mind Link |
Increases WIL of every aether-type mon for each aether-type mon in play |
Aether |
Lockout |
The enemy side is blocked from using the same move repeatedly. |
Aether |
Eye of Perdition |
The user "curses" the enemy, lowering their elemental stats. |
Aether |
Psychic Duel |
Willpower-based attack does damage, possibly stuns enemy. |
Aether |
Slowdown |
Makes time subjectively faster for an enemy mon, making them lose every other turn. |
Aether |
Speedup |
Makes time subjectively slower for an allied mon, greatly improving dexterity and agility. |
Aether |
Dance of Death |
The mon commits to a multi-turn attack which lasts up to 5 turns, against a single enemy. On the fourth repetition of the move (i.e. on the fifth turn), the enemy is struck by Aether-type damage usually amply sufficient to incapacitate them. (It may be fatal depending on chance and their HP state at the time.) The dance has a 10% chance per turn of ending prematurely (and thus a roughly 60% chance of success per attempt, assuming no other disruption.) |
Aether |
Dance of Despair |
Multi-turn attack drains enemy morale. |
Aether |
Dance of Submission |
The mon commits to a multi-turn attack of indeterminate length against a single enemy. The enemy is damaged and flinched each turn of the attack, which has a 90% chance of continuing to the next turn. For all turns after the first turn, the attack runs as a forced repeat priority move, and so will be executed before regular moves. |
Aether |
Mental Shock |
A Willpower attack that does Aether and morale damage |
Aether |
Magic Aura |
Protective shield against elemental effects. |
Aether |
Dispel |
Ends most ongoing effects on target mon. |
Aether |
Dread Curse |
Causes the target to die if not removed from the battle within a few turns. |
Aether |
Rally |
Boosts morale of allied mons. |
Aether |
Scepter Strike |
Hits the enemy with a stick, with bonus aether damage. |
Aether |
Energy Drain |
[melee] Transfers energy from the target to the user. |
Aether |
Cronian Sphere |
Slows all enemies and drains energy. Increases audience response to majesty. |
Aether |
Spirit Strike |
Combo move adds AETHER damage and lowers enemy morale. |
Nominal Element |
Attack Name |
Description |
Metal* |
Sword Master |
Bladed weapon attack, for mons authorized for use with bladed weapons. |
Metal* |
Elemental Sword |
Laser-sword like effect that does whatever one type of damage is most effective against the opponent. |
Metal |
Freedom Bell |
Removes all status effects (good or bad) for all mons that hear it. |
Metal* |
Chainsaw |
Mon attacks enemies with a chainsaw, just like the name implies. |
Metal* |
Hammer Spike |
Mon hits the enemy with a spiked hammer. |
Metal* |
Shield Blow |
Mon hits the enemy with a metal shield, also enhancing elemental defense. |
Metal** |
Suicide Bomb |
The mon violently explodes, hopefully also destroying enemies in an AOE attack. |
Metal** |
Ironhide |
Significantly boosts elemental defense against any attacks that hit the mon's armor plating. |
Metal* |
Laser Sword |
The mon uses a "laser sword." |
Metal** |
Wheel of the Juggernaut |
The user attempts to crush an enemy under its wheels, gaining speed and damage as the attack continues. |
Metal |
The mon greatly increases its agility and dexterity, at the risk of a fatal overload. |
|
Metal |
The mon greatly increases its physical and elemental stats, at the risk of a fatal overload. |
|
Metal |
Blinding Flash |
Bright light emitted from the mon greatly lowers enemy accuracy temporarily. |
Metal |
Midas Touch |
[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus. |
Metal* |
Spirit Sword |
[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP. |
Metal* |
Bird Shot |
Ranged attack capable of inflicting a flinch, causing flyers to crash. |
Metal |
Spiked Armor |
Inflicts damage on melee attackers. |
Metal |
Rust Shell |
Changes the mon's Metal element to Earth. |
Metal** |
Drill Bore |
Multi-turn highly damaging drill attack, becomes progressively more affective as it is used repeatedly. |
Metal |
Mercurial Sphere |
Increases allied speed, increases audience interest in thrills. |
Metal* |
Sagaris Axe |
Axe-based attack also does a fair bit of physical damage, naturally |
Metal |
Fortify |
Mon trades AGI and DEX for greatly increased defense. |
Metal |
Iron Attack |
Combo move adds METAL damage and reduces enemy WIL. |
Nominal Element |
Attack Name |
Description |
Typeless |
Flurry of Blows |
"7-12 damage X5, enchanced accuracy" |
Typeless |
Savage Beatdown |
|
Typeless |
Mutilate |
|
Typeless |
Hand Chop |
|
Typeless |
Determination |
|
Typeless |
Defensive Stance |
Raises defense and evasion at the cost of accuracy and attacking power (combo move) |
Typeless |
Aim Carefully |
Raises accuracy and attacking power at the cost of evasion. (combo move) |
Typeless |
Bite |
|
Typeless |
"3-12 dmg, regular accuracy" |
|
Typeless |
Kick |
"4-16 dmg, reduced accuracy" |
Typeless |
Punch |
|
Typeless |
*Impale |
|
Typeless |
*Garrote |
|
Typeless |
Crush |
|
Typeless |
Stomp |
|
Typeless |
*Stab |
|
Typeless |
*Bludgeon |
"31-40 damage, enhanced accuracy, may flinch, may stun" |
Typeless |
*Sunder |
|
Typeless |
*Slash |
|
Typeless |
Taunt |
Decreases enemy's attack and gives them the "taunted" status toward the user. When a taunted mon attempts to use a "tauntable" move (generally, all attacks or debuffs) the taunted mon must make a WIL check; if it fails, the taunted mon retargets the mon who taunted them. |
Typeless |
Charm |
Decreases enemy's defense with a chance to inflict the "charmed" status, preventing the mon from attacking until attacked, themselves. |
Typeless |
*Pellet Shot |
|
Typeless |
*Pistol |
|
Typeless |
*Automatic Rifle |
|
Typeless |
*Shotgun |
|
Typeless |
Protect |
User will attempt to protect the target |
Typeless |
Jovian Sphere |
Smites enemies with elemental bolts. N.B. This attack does not do physical damage. |
Typeless |
Spike Roll |
User rolls around stabbing its enemies with spikes, which also repel melee attacks. |
Typeless |
Constrict |
Mon coils its long body or appendages around the enemy and squeezes. Considered an engulfing melee move. |
Typeless |
*Decoy |
Mon releases a decoy which may take hits for it. (Mechanically considered a protector) |
Typeless |
Music of the Spheres |
Fully restores morale of the user's team and increases their WIL. |
Typeless |
Headbutt |
Mon rams the enemy with their head. |
Typeless |
Bullet Sting |
Mon impales the enemy with whip-like sharp tail. |
Typeless |
Elemental Void |
Mon removes its elemental types temporarily, and boots its EAT. |
Typeless |
Hasty Attack |
Combo move that reduces the user's DEX, but full-hastes them on the next turn. |
Multityped Moves
Ocean|Fire |
Steam Explosion |
Self-damaging (not necessarily fatal if used from high HP) move that also greatly damages enemies. |
Ocean|Fire |
Steam Jet |
Basic damaging move; highly accurate |
Metal|Sky |
Sun Strike |
Blinds all enemy mons (there is a chance to not be blinded.) |
Aether|Sky |
Moon Mist |
Locks enemy from withdrawing mons and decreases global energy consumption. |
Sky|Earth |
Cosmic Trumpet |
Taunts all enemies at once, and damages them. |
