This is a list of sport mon attacks.

Attacks marked with ** require special mon hardware. Attacks marked with * require no special mon hardware but may require external equipment.

Nominal Element

Attack Name

Description

Lightning

Lightning

Ball Lightning

Limited-ammo electrical grenade shoots large sparks, menaces with spikes.

Lightning

Thunderstorm

Multi-turn electrical attack that may go out of control.

Lightning

Lightning Beam

Electrolaser-based attack.

Lightning

Lightning Strike

Mon uses an electro-laser to blast the enemy with a bolt of lightning.

Lightning

Electric Bite

Bite enhanced with lightning-type damage.

Lightning

Thunder Touch

A shocking burst of electrical damage delivered with a touch by the mon.

Lightning

Electric Claw

Mon's melee strikes will be enhanced by lightning-type damage for the rest of the battle.

Lightning

Lightning Stance

Combo move in which the mon assumes a special stance, increasing its DEX.

Lightning

Electric Darts

Ammo limited attack which inflicts a paralyzing and dex-reducing effect on all enemies.

Nominal Element

Attack Name

Description

Nymph

Nymph

Moon Strike

Melee combo move which adds Nymph damage to a single blow, and reduces EAT.

Nymph

Fay Blade

Very high accuracy, priority melee attack.

Nymph

Gremlin Touch

Priority melee move which hurts and sometimes stuns mons, but only Crystal, Lightning, and Metal types are flinched unfailingly. Nymph, Wood, and Phantasm are immune to the attack altogether.

Nymph

Fairy Fire

Damage-over-time ranged attack.

Nymph

Fay Shield

Briefly makes the user nigh-invulnerable by greatly raising their PDF and EDF.

Nymph

Fairy Dance

Move buffs its entire side, and if continued for several turns, also mass-hastes its side.

Nymph

Will-o'-the-Wisp

Damaging ranged attack that lowers the target's accuracy.

Nymph

Mythic Power

Special damaging move does WIL-based polymorphic HP damage, ignoring EDF/EAT ratio.

Nymph

Sacrifice

Completely drains the energy of a self or allied mon to inflict damage on the whole enemy side.

Nymph

Terror Bell

WIL-based move damages the morale of an enemy and does additional "splash" morale damage to the enemy side.

Nominal Element

Attack Name

Description

Underworld

Underworld

Infernal Strike

Melee combo move which adds Underworld damage to a single blow, and reduces EDF.

Underworld

Traumatize

Melee move which damages morale and HP.

Underworld

Vampire Drain

Damages enemy and transfers energy to the user, possibly also lowering enemy WIL.

Underworld

Evil Eye

Inflicts a damage-over-time curse effect and slows the enemy.

Underworld

Abyssal Cry

Mass morale-damaging effect, affects all mons including allied and benched, Underworld and Holy are immune.

Underworld

Unholy Blight

Mass damage-over-time effect.

Underworld

Harbinger

Very powerful but time-delayed self-buff effect.

Underworld

Taint of the Abyss

Adds Underworld typing to another mon (allied or enemy)

Nominal Element

Attack Name

Description

Holy

Holy

Sacred Guardian

Mon takes hits for its entire team, also greatly raising its defense.

Holy

Purify

May dispel environmental effects or bans.

Holy

Dictum

locks an element of an enemy

Holy

Sacred Strike

Melee combo move which adds Holy damage to a single blow, and reduces PAT.

Holy

Heal

Heals (nonphysical) HP damage of the target.

Holy

Bolster

Heals morale damage of the target.

Holy

Empower

Gives the target the 'empowered' characteristic temporarily.

Holy

Revivify

Restores energy of the target.

Holy

Shield of Faith

Greatly increases target WIL and EDF.

Holy

Charm Arrow

Damaging ranged physical/Holy attack that causes target's defense to fall.

Holy

Sacred Sword

Melee attack does Holy damage, may cause a bleeding effect.

Holy

Holy Knife

Melee HOLY/physical attack which always stuns the enemy and is a high-priority move.

Holy

Forbidden Word

Limited-ammo mass damaging effect.

Holy

Divine Aid

Buffs randomly one of WIL, EDF, EAT, DEX or AGI of all allies. Limited uses.

Holy

Banish

Switches the target with a benched mon of the same team. (Does not count against no switching rules; fails if no mon able to fight on the bench.)

Holy

Binding

Paralyzes the target, which must be of Underworld, Phantasm, Fire, Ocean, Earth or Sky type (at least in part); All other types immune.

Holy

Prophecy

"Foretells" a future attack on the enemy.

Holy

Divine Wrath

Mass "curse" effect that randomly lowers WIL, EDF, EAT, DEX or AGI of all enemies. Limited uses.

Holy

Smite

Polymorphic damage ranged attack, very costly in terms of energy use.

Nominal Element

Attack Name

Description

Crystal

Crystal Caltrops

Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn.

Crystal

Geode Bomb

Throws a grenade-like bomb with a rock and crystal shell. Limited ammo.

Crystal

Diamond Drill

Armor-piercing melee attack, lowers defense and may cause bleeding.

Crystal

Elemental Crystal

Mon changes its elemental type to that of the last attacker, but its EDF falls slightly.

Crystal

Diamond Fang

High-crit-chance bite attack.

Crystal

Treasure Mine

Mon notionally "digs for treasure" to obtain a random beneficial effect.

Crystal

Gem Block

Combo move in which the mon assumes a special defensive stance after its other move, and does crystal damage to its melee attackers.

Crystal

Looking Glass

Mon adds the type of the last move used against it. (Can be used multiple times.)

Nominal Element

Attack Name

Description

Ice

Ice

Iceberg

Mon shoots chunks of ice at enemy.

Ice

Arctic Beam

A line of sub-zero material fired to freeze foes.

Ice

Freezing Wind

Area of effect, possibly-freezing attack.

Ice**

Sleet

Mon emits a blast of cryogenic slush, slowing and damaging the enemy.

Ice

Ice Block

Combo move in which the mon assumes a special defensive stance after its other move, and does ice damage to its melee attackers.

Nominal Element

Attack Name

Description

Vapor

Vapor

Poison Smog

Generates a poisonous and concealing fog.

Vapor

Mist Stance

Combo move which raises the user's AGI.

Vapor

Cloud Form**

Mon flies, but PDF is greatly lowered. AGI sharply rises.

Vapor

Suffocate

Forced-repeat move stuns the enemy and eventually can kill them if not interrupted.

Vapor

Battle Scent

Area of effect move increases the morale of all mons (including enemies)

Vapor

Vapor Scour

Basic melee vapor attack with chance to poison.

Vapor

Confusion Gas

Chance to confuse each enemy mon.

Vapor

Poison Bomb

Nominal Element

Attack Name

Description

Phantasm

Calliope

Mass-damaging sound-based attack which may confuse enemies. SKY and PHANTASM mons are immune.

Phantasm

Mime Wall

An invisible barrier blocks enemies from crossing it. (Purely software, of course.)

Phantasm

Phantom Strike

Melee combo move which adds Phantasm damage to a single blow, and reduces PDF.

Phantasm

Poltergeist

Mass confusion effect.

Phantasm

Eye of the Otherworld

Damaging phantasm move that sharply lowers the enemy's will.

Phantasm

Illusion

Greatly increases the evasion of the user.

Phantasm

Egregore

Combines the WIL of allies to do a morale attack on an enemy.

Nominal Element

Attack Name

Description

Rock*

Rock Bash

Hit the opponent with a stone club or rocky body part.

Rock*

Quarry Barrage

Hurl a number of rocks at an opponent, variable number of hits.

Rock*

Obsidian Blade

Cut the opponent with a glass blade. May cause a 'bleed' status effect.

Rock**

Gravel Blast

Ranged shotgun-blast like attack.

Rock*

Giant Stone

Throw a giant stone at the enemy. Very limited ammo. Likely one-hit kill if it hits.

Rock

Adamant Heart

Greatly increases the user's elemental defense and attack for a few turns.

Rock*

Sand Blast

Damaging area-of-effect also lowers enemy's ability to hit accurately.

Rock

Petrify

Prevents enemy from moving or acting if fully successful, slows otherwise.

Rock

Shield of Petrification

Enemies touching the user in melee have a chance of being petrified.

Rock

Marble Flute

Increases the elemental attack power of all Rock-element mons in play.

Rock

Stone Armor

Greatly increases elemental defense (and slightly physical defense), temporarily adds ROCK typing

Rock

Sand-Spin

Spinning attack suitable for highly agile mons.

Rock

Stone Cold

Increases the user's WIL.

Rock

Slingstone

Highly accurate ranged attack.

Rock

Polish

User's EDF rises.

Rock

Mystic Stones

Bans Sky and Wood attacks temporarily; requires two turns to execute.

Rock

Lunar Sphere

Drains power from all enemies.

Rock

Runestone

Temporarily adds aether typing to the user.

Rock

Stone Strike

Combo move does ROCK damage and lowers enemy dexterity.

Nominal Element

Attack Name

Description

Wood*

Thorn Lash

A whip-based attack with thorns.

Wood*

Poison Gourd

Exploding gourd releases poisonous gas.

Wood*

Seed Drill

Fires a seed that bores into the enemy.

Wood*

Acidic Sap

Fires a blast of acid at an enemy, which has a 25% chance of inflicting an 'acid' status effect on any non-WOOD-type enemy it hits.

Wood

Shillelagh

Bashing melee attack.

Wood**

Chokeseed

Wood**

Corrosive Coating

Mon sprays enemy with a corrosive substance

Wood

Jungle of Darkness

Wood**

Death Tangle

Entraps and crushes enemy over several turns.

Wood**

Sap Shield

Mon covers itself a gooey, protective substance

Wood**

Poison Spore

Mon emits a puff of poisonous spores.

Wood**

Fungal Invasion

Rapidly-growing fungus infests enemy.

Wood*

Puffball

Concussive exploding mushroom projectile attack.

Wood**

Vine Hook

Mon hangs from the ceiling from a vine to keep out of opponent's reach.

Wood

Growth Phase

Increases elemental attack power.

Wood

Thick Bark

Greatly increases elemental defense (and slightly increases physical defense.)

Wood

Leafy Cloak

Adds WOOD type to an ally or the user and increases their physical and elemental defense.

Wood

Forest Song

Increases power of wood element mons and raises the user's morale greatly.

Wood

Forest Fury

Removes METAL and FIRE types from all mons (including own team and benched mons) and greatly lowers their EAT.

Wood

Mystic Flowering

Elemental attackers receive counterattack aether damage from all wood type mons.

Wood

Solar Sphere

Removes negative status effects and most locks from allied mons.

Wood

Parasite Root

Drains enemy EP to recharge the user and wood-element allies.

Wood

Blindspore

Temporarily blinds the opponent, preventing them from targeting enemies.

Wood

Flower Cycle

Alternately Boosts elemental attack and defense of its user in successive turns.

Wood

Moss Growth

Temporarily adds wood typing to the (allied, enemy or self) target.

Wood*

Nut Mine

Opponents (occasionally allies) damaged by scattered mines for several turns.

Wood

Timber Throw

Combo move does WOOD damage and stuns enemy.

Nominal Element

Attack Name

Description

Fire**

Napalm

Fires a stream of sticky, flaming substance which may set the enemy on fire.

Fire**

Flame Barrier

Makes a screen of fire, through which the enemy cannot pass without being damaged.

Fire**

Smokescreen

Reduces all accuracy.

Fire**

Fireball

Highly damaging exploding incendiary attack with limited ammo.

Fire

Burning Claw

Claw or talon-based strike enhanced with elemental damage and spark effects.

Fire**

Dragon Fire

Mon breathes fire.

Fire**

Blaze of Glory

Mon risks self-immolation to greatly increase elemental stats of all fire-element allied mons.

Fire**

Rain of Fire

Area-of-effect fire damage.

Fire

Inferno Dance

Makes all fire attacks do more damage (including enemy's)

Fire**

Firestorm

Area-of-effect fire attack grows more powerful for several turns, may go out of control.

Fire**

Cloak of Hellfire

Increases user's elemental attack each turn for several rounds, but also damages the user.

Fire

Flaming Aura

Melee attackers receive fire damage.

Fire

Sacrificial Flame

Expends 15% HP to fully recharge EP.

Fire

From the Embers

Does more damage when the mon is at low HP.

Fire

**Eruption

Highly damaging area of effect fire attack must charge up before it happens, but gets more powerful the longer it charges.

Fire

*Inferno Maul

[melee] Flaming bludgeoning weapon attack

Fire

Inner Flame

Adds additional, Aether and Fire damage to the mon's elemental attacks.

Fire

Foxfire

Adds additional Aether and Wood damage to the mon's elemental attacks.

Fire

Martian Sphere

Increases allied attacking stats and energy, increases audience bloodlust

Fire

Ritual of Flames

Adds aether type to the mon temporarily, and increases elemental attack.

Fire

Blaugas

Temporarily adds fire typing to the user, and increases agility.

Fire

Bat Pheonix

Temporarily adds aether typing to the user, and recharges their HP & EP.

Fire

Volcano Pact

Mon explodes if killed, greatly damaging enemies. And occasionally allies.

Fire

Lava Bombs

Ongoing effect passively damages enemies while the mon can continue to do other things.

Fire

Burning Strike

Combo move does FIRE damage and may set enemy on fire.

Nominal Element

Attack Name

Description

Sky

Ultra Beak

Mon attacks with its beak, enhanced with Sky elemental damage.

Sky

Sky Talon

Mon attacks with its talons, enhanced with Sky damage.

Sky

Cacophonous Squawk

Loud sound unnerves all enemies for several turns.

Sky

Freedom of the Skies

Mon heals itself of most deleterious status effects.

Sky

Air Supremacy

User counter-attacks any ally attacked in melee by a flying mon for several turns.

Sky**

Peacock Flash

Distracting display of colorful plumage lowers elemental attack of enemy.

Sky**

Windstorm

Attacker generates a gust of wind, which may knock opponent over.

Sky**

Dive Bomb

Attacker flies to height and then releases an exploding egg on opponent; crashing if misses.

Sky

Mandate of Heaven

Mon calls on mystical bird powers to lock out all earth and fire attacks temporarily.

Sky**

Fly

User begins to fly, putting itself out of reach of melee attacks.

Sky

Wasp Sting

Mon pierces its enemy with a stinger or barb.

Sky

Sonic Wave

Mon emits a very loud sound, lowering morale and dealing Sky elemental damage.

Sky**

Acid Rain

Flying mon emits a shower of acid on all non-flying combatants.

Sky**

Ultimate Tornado

Powerful wind-based attack takes several turns to build up, may go out of control.

Sky

Mirror Feathers

Increases elemental defense.

Sky

Dogfight

Multi-turn move occupies the attacker and target for several turns.

Sky

Nutcracker Jaw

Bite hard with your big beak

Sky

Penetrating Squawk

Confuses the target as well as doing damage.

Sky

Ominous Clouds

Buffs allied sky-type mons and moves.

Sky

Venusian Sphere

Reduces enemy attack and morale; increases audience beauty appreciation.

Sky

Concussive Blast

An attack that does moderate damage and may confuse the target

Sky

Flying Attack

Combo move gives the user a brief (1-turn) flying status, enabling an otherwise nonflying mon to hit a flying one with a melee attack (and be temporarily immune to melee attacks from non-flyers.)

Nominal Element

Attack Name

Description

Ocean**

Ocean Fog

User puts up a screen of mist, lowering enemy accuracy and enhancing the power of Ocean-type attacks.

Ocean**

Water Cannon

User shoots the enemy with a water cannon... obviously

Ocean**

Ink Jet

Spray of ink may temporarily blind foes.

Ocean

Clamp

Mon grabs onto enemy with its shell or claw.

Ocean

Poison Spine

Mon jabs enemy with spine, may cause a poison status effect.

Ocean**

Tsunami

Limited-ammo attack (except in aquatic arena) knocks all enemies over with massive water jet.

Ocean**

Tongue Strike

Mon strikes with its long tongue, can hit flying enemies despite being a touch attack.

Ocean**

Red Tide

Area of effect Water attack that may also poison enemies.

Ocean

Pressure

Mon crushes the enemy, dealing extra elemental damage.

Ocean**

Hydro Cutter

An extremely high-pressure and narrow stream of water is used to cut at an opponent.

Ocean**

Angry Tentacles

Mon's tentacles batter and may restrain the enemy.

Ocean**

Spike Sphere

Mon blows up and extends spikes in the manner of a pufferfish.

Ocean*

Shell Shield

Increases physical and elemental defense

Ocean

Sea Spirit

Adds Aether element to all Ocean-Type mons on the user's side.

Ocean

Shipwreck

Removes Metal type from the user's elemental or melee attackers.

Ocean

Barrier Reef

Deploying or withdrawing enemies who are not flying take damage.

Ocean

Eel Whip

Mon strikes out with a very long prehensile appendage. It can even attack flying mons, albeit at reduced chance to hit.

Ocean

Sting-Sweep

Possibly-poisoning attack can hit multiple enemies.

Ocean

Pincer Jaw

Melee move with high critical hit ratio and lots of real damage.

Ocean

Gull Bomb

Can only be used when flying. High chance to flinch enemies.

Ocean

Salt Spray

Lowers accuracy of non ocean-type mons.

Ocean

Absorbtion

Transfers HP from enemy to user.

Ocean

Aquatic Strike

Combo move adds OCEAN damage to the attack and drains the enemy's energy.

Nominal Element

Attack Name

Description

Earth*

Dust Cloud

Dust is blown into the air, interfering with accuracy of all ranged attacks.

Earth

Tremor

Area-of-effect Earth attack.

Earth

Entomb

Binds the enemy over several turns, eventually rendering them helpless if successful.

Earth**

Mud Ball

Shoots a ball of mud.

Earth

Dirt Slam

Smashes opponent, producing a cloud of dust... and elemental damage.

Earth

Earthquake Punch

Punch enhanced by earth-type damage.

Earth**

Slug Bomb

Attacker explodes, dealing massive elemental and physical damage.

Earth**

Infestation

Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to change control of it to the user's side.

Earth

Earthquake Kick

Damages attacker if it misses.

Earth

Power Ram

Massively damaging melee attack, must charge up before using.

Earth**

Mud Cannon

Ranged Earth-type attack fires encapsulated globs of mud rapid-fire; ammo-limited.

Earth**

Dust Storm

Creates a dust storm which lasts several turns, enhancing all Earth-type moves but lowering all accuracy.

Earth**

Slime Barrier

Mon's protective slime shields it from elemental damage.

Earth**

Engulf

The user envelopes the enemy with its body and does massive damage every turn, but is very vulnerable to counterattack.

Earth*

Mud Crust

Coats the victim in fast-hardening mud, preventing flying and reducing agility.

Earth*

Mud Bath

Removes some hostile status effects from self or ally.

Earth*

Sticky Mud

Prevents withdrawing.

Earth

Earth Spirit

Enhances the power of Earth-type moves.

Earth

Chthonic Wave

Bans aether-type moves temporarily, but drains EP from the user's side every turn it is in effect.

Earth

Terrestrial Sphere

Heals and morale-boosts all allied mons

Earth

Heroic Stance

Increases own stats but also taunts all enemies.

Earth

Heroic Smite

Charging-up attack that pummels an enemy, possibly multiple times.

Earth

Haboob

Damaging sandstorm lowers accuracy of non-earth-type mons, raises user's elemental power.

Earth

Slug Sword

Signature attack of Slugtron

Earth

Fossil Claw

Multi-strike melee attack with good physical damage, chance to lock ("fosillize") enemy's last attack.

Earth

Poison Fang

Biting attack may poison and often flinches the enemy

Earth

Dirty Trick

Combo move does EARTH damage and may do a variety of deleterious effects to the enemy.

Nominal Element

Attack Name

Description

Aether

Mind Warp

Pure elemental attack damages the enemy.

Aether

Soporiferousness

Makes the enemy fall asleep if successful.

Aether

Magic Darts

Does pure elemental damage to the enemy with magic darts, of varying elemental types combined with aether.

Aether

Good Auspices

Improves elemental attack and defense.

Aether

Levitation

Mon hovers (requires special hardware) to avoid melee attacks.

Aether

Agony Beam

Enemy mon subjected to intense pain.

Aether

Mind Link

Increases WIL of every aether-type mon for each aether-type mon in play

Aether

Lockout

The enemy side is blocked from using the same move repeatedly.

Aether

Eye of Perdition

The user "curses" the enemy, lowering their elemental stats.

Aether

Psychic Duel

Willpower-based attack does damage, possibly stuns enemy.

Aether

Slowdown

Makes time subjectively faster for an enemy mon, making them lose every other turn.

Aether

Speedup

Makes time subjectively slower for an allied mon, greatly improving dexterity and agility.

Aether

Dance of Death

The mon commits to a multi-turn attack which lasts up to 5 turns, against a single enemy. On the fourth repetition of the move (i.e. on the fifth turn), the enemy is struck by Aether-type damage usually amply sufficient to incapacitate them. (It may be fatal depending on chance and their HP state at the time.) The dance has a 10% chance per turn of ending prematurely (and thus a roughly 60% chance of success per attempt, assuming no other disruption.)

Aether

Dance of Despair

Multi-turn attack drains enemy morale.

Aether

Dance of Submission

The mon commits to a multi-turn attack of indeterminate length against a single enemy. The enemy is damaged and flinched each turn of the attack, which has a 90% chance of continuing to the next turn. For all turns after the first turn, the attack runs as a forced repeat priority move, and so will be executed before regular moves.

Aether

Mental Shock

A Willpower attack that does Aether and morale damage

Aether

Magic Aura

Protective shield against elemental effects.

Aether

Dispel

Ends most ongoing effects on target mon.

Aether

Dread Curse

Causes the target to die if not removed from the battle within a few turns.

Aether

Rally

Boosts morale of allied mons.

Aether

Scepter Strike

Hits the enemy with a stick, with bonus aether damage.

Aether

Energy Drain

[melee] Transfers energy from the target to the user.

Aether

Cronian Sphere

Slows all enemies and drains energy. Increases audience response to majesty.

Aether

Spirit Strike

Combo move adds AETHER damage and lowers enemy morale.

Nominal Element

Attack Name

Description

Metal*

Sword Master

Bladed weapon attack, for mons authorized for use with bladed weapons.

Metal*

Elemental Sword

Laser-sword like effect that does whatever one type of damage is most effective against the opponent.

Metal

Freedom Bell

Removes all status effects (good or bad) for all mons that hear it.

Metal*

Chainsaw

Mon attacks enemies with a chainsaw, just like the name implies.

Metal*

Hammer Spike

Mon hits the enemy with a spiked hammer.

Metal*

Shield Blow

Mon hits the enemy with a metal shield, also enhancing elemental defense.

Metal**

Suicide Bomb

The mon violently explodes, hopefully also destroying enemies in an AOE attack.

Metal**

Ironhide

Significantly boosts elemental defense against any attacks that hit the mon's armor plating.

Metal*

Laser Sword

The mon uses a "laser sword."

Metal**

Wheel of the Juggernaut

The user attempts to crush an enemy under its wheels, gaining speed and damage as the attack continues.

Metal

Turbo Speed

The mon greatly increases its agility and dexterity, at the risk of a fatal overload.

Metal

Overload

The mon greatly increases its physical and elemental stats, at the risk of a fatal overload.

Metal

Blinding Flash

Bright light emitted from the mon greatly lowers enemy accuracy temporarily.

Metal

Midas Touch

[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus.

Metal*

Spirit Sword

[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP.

Metal*

Bird Shot

Ranged attack capable of inflicting a flinch, causing flyers to crash.

Metal

Spiked Armor

Inflicts damage on melee attackers.

Metal

Rust Shell

Changes the mon's Metal element to Earth.

Metal**

Drill Bore

Multi-turn highly damaging drill attack, becomes progressively more affective as it is used repeatedly.

Metal

Mercurial Sphere

Increases allied speed, increases audience interest in thrills.

Metal*

Sagaris Axe

Axe-based attack also does a fair bit of physical damage, naturally

Metal

Fortify

Mon trades AGI and DEX for greatly increased defense.

Metal

Iron Attack

Combo move adds METAL damage and reduces enemy WIL.

Nominal Element

Attack Name

Description

Typeless

Flurry of Blows

"7-12 damage X5, enchanced accuracy"

Typeless

Savage Beatdown

Typeless

Mutilate

Typeless

Hand Chop

Typeless

Determination

Typeless

Defensive Stance

Raises defense and evasion at the cost of accuracy and attacking power (combo move)

Typeless

Aim Carefully

Raises accuracy and attacking power at the cost of evasion. (combo move)

Typeless

Bite

Typeless

Claw

"3-12 dmg, regular accuracy"

Typeless

Kick

"4-16 dmg, reduced accuracy"

Typeless

Punch

Typeless

*Impale

Typeless

*Garrote

Typeless

Crush

Typeless

Stomp

Typeless

*Stab

Typeless

*Bludgeon

"31-40 damage, enhanced accuracy, may flinch, may stun"

Typeless

*Sunder

Typeless

*Slash

Typeless

Taunt

Decreases enemy's attack and gives them the "taunted" status toward the user. When a taunted mon attempts to use a "tauntable" move (generally, all attacks or debuffs) the taunted mon must make a WIL check; if it fails, the taunted mon retargets the mon who taunted them.

Typeless

Charm

Decreases enemy's defense with a chance to inflict the "charmed" status, preventing the mon from attacking until attacked, themselves.

Typeless

*Pellet Shot

Typeless

*Pistol

Typeless

*Automatic Rifle

Typeless

*Shotgun

Typeless

Protect

User will attempt to protect the target

Typeless

Jovian Sphere

Smites enemies with elemental bolts. N.B. This attack does not do physical damage.

Typeless

Spike Roll

User rolls around stabbing its enemies with spikes, which also repel melee attacks.

Typeless

Constrict

Mon coils its long body or appendages around the enemy and squeezes. Considered an engulfing melee move.

Typeless

*Decoy

Mon releases a decoy which may take hits for it. (Mechanically considered a protector)

Typeless

Music of the Spheres

Fully restores morale of the user's team and increases their WIL.

Typeless

Headbutt

Mon rams the enemy with their head.

Typeless

Bullet Sting

Mon impales the enemy with whip-like sharp tail.

Typeless

Elemental Void

Mon removes its elemental types temporarily, and boots its EAT.

Typeless

Hasty Attack

Combo move that reduces the user's DEX, but full-hastes them on the next turn.

Multityped Moves

Ocean|Fire

Steam Explosion

Self-damaging (not necessarily fatal if used from high HP) move that also greatly damages enemies.

Ocean|Fire

Steam Jet

Basic damaging move; highly accurate

Metal|Sky

Sun Strike

Blinds all enemy mons (there is a chance to not be blinded.)

Aether|Sky

Moon Mist

Locks enemy from withdrawing mons and decreases global energy consumption.

Sky|Earth

Cosmic Trumpet

Taunts all enemies at once, and damages them.

NSC/List of Sport Mon Attacks (last edited 2023-07-29 21:10:39 by Bryce)