This is a list of sport mon attacks.
Attacks marked with ** require special mon hardware. Attacks marked with * require no special mon hardware but may require external equipment.
Nominal Element |
Attack Name |
Description |
Lightning |
||
Lightning |
Ball Lightning |
Limited-ammo electrical grenade shoots large sparks, menaces with spikes. |
Lightning |
Thunderstorm |
Multi-turn electrical attack that may go out of control. |
Lightning |
Lightning Beam |
Electrolaser-based attack. |
Lightning |
Lightning Strike |
Mon uses an electro-laser to blast the enemy with a bolt of lightning. |
Lightning |
Electric Bite |
Bite enhanced with lightning-type damage. |
Lightning |
Thunder Touch |
A shocking burst of electrical damage delivered with a touch by the mon. |
Lightning |
Electric Claw |
Mon's melee strikes will be enhanced by lightning-type damage for the rest of the battle. |
Lightning |
Lightning Stance |
Combo move in which the mon assumes a special stance, increasing its DEX. |
Lightning |
Electric Darts |
Ammo limited attack which inflicts a paralyzing and dex-reducing effect on all enemies. |
Nominal Element |
Attack Name |
Description |
Nymph |
||
Nymph |
Moon Strike |
Melee combo move which adds Nymph damage to a single blow, and reduces EAT. |
Nymph |
Fay Blade |
Very high accuracy, priority melee attack. |
Nymph |
Gremlin Touch |
Priority melee move which hurts and sometimes stuns mons, but only Crystal, Lightning, and Metal types are flinched unfailingly. Nymph, Wood, and Phantasm are immune to the attack altogether. |
Nymph |
Fairy Fire |
Damage-over-time ranged attack. |
Nymph |
Fay Shield |
Briefly makes the user nigh-invulnerable by greatly raising their PDF and EDF. |
Nymph |
Fairy Dance |
Move buffs its entire side, and if continued for several turns, also mass-hastes its side. |
Nymph |
Will-o'-the-Wisp |
Damaging ranged attack that lowers the target's accuracy. |
Nymph |
Mythic Power |
Special damaging move does WIL-based polymorphic HP damage, ignoring EDF/EAT ratio. |
Nymph |
Sacrifice |
Completely drains the energy of a self or allied mon to inflict damage on the whole enemy side. |
Nymph |
Terror Bell |
WIL-based move damages the morale of an enemy and does additional "splash" morale damage to the enemy side. |
Nominal Element |
Attack Name |
Description |
Underworld |
||
Underworld |
Infernal Strike |
Melee combo move which adds Underworld damage to a single blow, and reduces EDF. |
Underworld |
Traumatize |
Melee move which damages morale and HP. |
Underworld |
Vampire Drain |
Damages enemy and transfers energy to the user, possibly also lowering enemy WIL. |
Underworld |
Evil Eye |
Inflicts a damage-over-time curse effect and slows the enemy. |
Underworld |
Abyssal Cry |
Mass morale-damaging effect, affects all mons including allied and benched, Underworld and Holy are immune. |
Underworld |
Unholy Blight |
Mass damage-over-time effect. |
Underworld |
Harbinger |
Very powerful but time-delayed self-buff effect. |
Underworld |
Taint of the Abyss |
Adds Underworld typing to another mon (allied or enemy) |
Nominal Element |
Attack Name |
Description |
Holy |
||
Holy |
Sacred Guardian |
Mon takes hits for its entire team, also greatly raising its defense. |
Holy |
Purify |
May dispel environmental effects or bans. |
Holy |
Dictum |
locks an element of an enemy |
Holy |
Sacred Strike |
Melee combo move which adds Holy damage to a single blow, and reduces PAT. |
Holy |
Heal |
Heals (nonphysical) HP damage of the target. |
Holy |
Bolster |
Heals morale damage of the target. |
Holy |
Empower |
Gives the target the 'empowered' characteristic temporarily. |
Holy |
Revivify |
Restores energy of the target. |
Holy |
Shield of Faith |
Greatly increases target WIL and EDF. |
Holy |
Charm Arrow |
Damaging ranged physical/Holy attack that causes target's defense to fall. |
Holy |
Sacred Sword |
Melee attack does Holy damage, may cause a bleeding effect. |
Holy |
Holy Knife |
Melee HOLY/physical attack which always stuns the enemy and is a high-priority move. |
Holy |
Forbidden Word |
Limited-ammo mass damaging effect. |
Holy |
Divine Aid |
Buffs randomly one of WIL, EDF, EAT, DEX or AGI of all allies. Limited uses. |
Holy |
Banish |
Switches the target with a benched mon of the same team. (Does not count against no switching rules; fails if no mon able to fight on the bench.) |
Holy |
Binding |
Paralyzes the target, which must be of Underworld, Phantasm, Fire, Ocean, Earth or Sky type (at least in part); All other types immune. |
Holy |
Prophecy |
"Foretells" a future attack on the enemy. |
Holy |
Divine Wrath |
Mass "curse" effect that randomly lowers WIL, EDF, EAT, DEX or AGI of all enemies. Limited uses. |
Holy |
Smite |
Polymorphic damage ranged attack, very costly in terms of energy use. |
Nominal Element |
Attack Name |
Description |
Crystal |
Crystal Caltrops |
Spreads crystal spikes on the battlefield, reducing agility of all non-flying mons and inflicting damage on the first turn. |
Crystal |
Geode Bomb |
Throws a grenade-like bomb with a rock and crystal shell. Limited ammo. |
Crystal |
Diamond Drill |
Armor-piercing melee attack, lowers defense and may cause bleeding. |
Crystal |
Elemental Crystal |
Mon changes its elemental type to that of the last attacker, but its EDF falls slightly. |
Crystal |
Diamond Fang |
High-crit-chance bite attack. |
Crystal |
Treasure Mine |
Mon notionally "digs for treasure" to obtain a random beneficial effect. |
Crystal |
Gem Block |
Combo move in which the mon assumes a special defensive stance after its other move, and does crystal damage to its melee attackers. |
Crystal |
Looking Glass |
Mon adds the type of the last move used against it. (Can be used multiple times.) |
Nominal Element |
Attack Name |
Description |
Ice |
||
Ice |
Iceberg |
Mon shoots chunks of ice at enemy. |
Ice |
Arctic Beam |
A line of sub-zero material fired to freeze foes. |
Ice |
Freezing Wind |
Area of effect, possibly-freezing attack. |
Ice** |
Sleet |
Mon emits a blast of cryogenic slush, slowing and damaging the enemy. |
Ice |
Ice Block |
Combo move in which the mon assumes a special defensive stance after its other move, and does ice damage to its melee attackers. |
Nominal Element |
Attack Name |
Description |
Vapor |
||
Vapor |
Poison Smog |
Generates a poisonous and concealing fog. |
Vapor |
Mist Stance |
Combo move which raises the user's AGI. |
Vapor |
Cloud Form** |
Mon flies, but PDF is greatly lowered. AGI sharply rises. |
Vapor |
Suffocate |
Forced-repeat move stuns the enemy and eventually can kill them if not interrupted. |
Vapor |
Battle Scent |
Area of effect move increases the morale of all mons (including enemies) |
Vapor |
Vapor Scour |
Basic melee vapor attack with chance to poison. |
Vapor |
Confusion Gas |
Chance to confuse each enemy mon. |
Vapor |
Poison Bomb |
Nominal Element |
Attack Name |
Description |
Phantasm |
Calliope |
Mass-damaging sound-based attack which may confuse enemies. SKY and PHANTASM mons are immune. |
Phantasm |
Mime Wall |
An invisible barrier blocks enemies from crossing it. (Purely software, of course.) |
Phantasm |
Phantom Strike |
Melee combo move which adds Phantasm damage to a single blow, and reduces PDF. |
Phantasm |
Poltergeist |
Mass confusion effect. |
Phantasm |
Eye of the Otherworld |
Damaging phantasm move that sharply lowers the enemy's will. |
Phantasm |
Illusion |
Greatly increases the evasion of the user. |
Phantasm |
Egregore |
Combines the WIL of allies to do a morale attack on an enemy. |
Nominal Element |
Attack Name |
Description |
Rock* |
Rock Bash |
Hit the opponent with a stone club or rocky body part. |
Rock* |
Quarry Barrage |
Hurl a number of rocks at an opponent, variable number of hits. |
Rock* |
Obsidian Blade |
Cut the opponent with a glass blade. May cause a 'bleed' status effect. |
Rock** |
Gravel Blast |
Ranged shotgun-blast like attack. |
Rock* |
Giant Stone |
Throw a giant stone at the enemy. Very limited ammo. Likely one-hit kill if it hits. |
Rock |
Adamant Heart |
Greatly increases the user's elemental defense and attack for a few turns. |
Rock* |
Sand Blast |
Damaging area-of-effect also lowers enemy's ability to hit accurately. |
Rock |
Petrify |
Prevents enemy from moving or acting if fully successful, slows otherwise. |
Rock |
Shield of Petrification |
Enemies touching the user in melee have a chance of being petrified. |
Rock |
Marble Flute |
Increases the elemental attack power of all Rock-element mons in play. |
Rock |
Stone Armor |
Greatly increases elemental defense (and slightly physical defense), temporarily adds ROCK typing |
Rock |
Sand-Spin |
Spinning attack suitable for highly agile mons. |
Rock |
Stone Cold |
Increases the user's WIL. |
Rock |
Slingstone |
Highly accurate ranged attack. |
Rock |
Polish |
User's EDF rises. |
Rock |
Mystic Stones |
Bans Sky and Wood attacks temporarily; requires two turns to execute. |
Rock |
Lunar Sphere |
Drains power from all enemies. |
Rock |
Runestone |
Temporarily adds aether typing to the user. |
Rock |
Stone Strike |
Combo move does ROCK damage and lowers enemy dexterity. |
Nominal Element |
Attack Name |
Description |
Wood* |
Thorn Lash |
A whip-based attack with thorns. |
Wood* |
Poison Gourd |
Exploding gourd releases poisonous gas. |
Wood* |
Seed Drill |
Fires a seed that bores into the enemy. |
Wood* |
Acidic Sap |
Fires a blast of acid at an enemy, which has a 25% chance of inflicting an 'acid' status effect on any non-WOOD-type enemy it hits. |
Wood |
Shillelagh |
Bashing melee attack. |
Wood** |
Chokeseed |
|
Wood** |
Corrosive Coating |
Mon sprays enemy with a corrosive substance |
Wood |
Jungle of Darkness |
|
Wood** |
Death Tangle |
Entraps and crushes enemy over several turns. |
Wood** |
Sap Shield |
Mon covers itself a gooey, protective substance |
Wood** |
Poison Spore |
Mon emits a puff of poisonous spores. |
Wood** |
Fungal Invasion |
Rapidly-growing fungus infests enemy. |
Wood* |
Puffball |
Concussive exploding mushroom projectile attack. |
Wood** |
Vine Hook |
Mon hangs from the ceiling from a vine to keep out of opponent's reach. |
Wood |
Growth Phase |
Increases elemental attack power. |
Wood |
Thick Bark |
Greatly increases elemental defense (and slightly increases physical defense.) |
Wood |
Leafy Cloak |
Adds WOOD type to an ally or the user and increases their physical and elemental defense. |
Wood |
Forest Song |
Increases power of wood element mons and raises the user's morale greatly. |
Wood |
Forest Fury |
Removes METAL and FIRE types from all mons (including own team and benched mons) and greatly lowers their EAT. |
Wood |
Mystic Flowering |
Elemental attackers receive counterattack aether damage from all wood type mons. |
Wood |
Solar Sphere |
Removes negative status effects and most locks from allied mons. |
Wood |
Parasite Root |
Drains enemy EP to recharge the user and wood-element allies. |
Wood |
Blindspore |
Temporarily blinds the opponent, preventing them from targeting enemies. |
Wood |
Flower Cycle |
Alternately Boosts elemental attack and defense of its user in successive turns. |
Wood |
Moss Growth |
Temporarily adds wood typing to the (allied, enemy or self) target. |
Wood* |
Nut Mine |
Opponents (occasionally allies) damaged by scattered mines for several turns. |
Wood |
Timber Throw |
Combo move does WOOD damage and stuns enemy. |
Nominal Element |
Attack Name |
Description |
Fire** |
Napalm |
Fires a stream of sticky, flaming substance which may set the enemy on fire. |
Fire** |
Flame Barrier |
Makes a screen of fire, through which the enemy cannot pass without being damaged. |
Fire** |
Smokescreen |
Reduces all accuracy. |
Fire** |
Fireball |
Highly damaging exploding incendiary attack with limited ammo. |
Fire |
Burning Claw |
Claw or talon-based strike enhanced with elemental damage and spark effects. |
Fire** |
Dragon Fire |
Mon breathes fire. |
Fire** |
Blaze of Glory |
Mon risks self-immolation to greatly increase elemental stats of all fire-element allied mons. |
Fire** |
Rain of Fire |
Area-of-effect fire damage. |
Fire |
Inferno Dance |
Makes all fire attacks do more damage (including enemy's) |
Fire** |
Firestorm |
Area-of-effect fire attack grows more powerful for several turns, may go out of control. |
Fire** |
Cloak of Hellfire |
Increases user's elemental attack each turn for several rounds, but also damages the user. |
Fire |
Flaming Aura |
Melee attackers receive fire damage. |
Fire |
Sacrificial Flame |
Expends 15% HP to fully recharge EP. |
Fire |
From the Embers |
Does more damage when the mon is at low HP. |
Fire |
**Eruption |
Highly damaging area of effect fire attack must charge up before it happens, but gets more powerful the longer it charges. |
Fire |
*Inferno Maul |
[melee] Flaming bludgeoning weapon attack |
Fire |
Inner Flame |
Adds additional, Aether and Fire damage to the mon's elemental attacks. |
Fire |
Foxfire |
Adds additional Aether and Wood damage to the mon's elemental attacks. |
Fire |
Martian Sphere |
Increases allied attacking stats and energy, increases audience bloodlust |
Fire |
Ritual of Flames |
Adds aether type to the mon temporarily, and increases elemental attack. |
Fire |
Blaugas |
Temporarily adds fire typing to the user, and increases agility. |
Fire |
Bat Pheonix |
Temporarily adds aether typing to the user, and recharges their HP & EP. |
Fire |
Volcano Pact |
Mon explodes if killed, greatly damaging enemies. And occasionally allies. |
Fire |
Lava Bombs |
Ongoing effect passively damages enemies while the mon can continue to do other things. |
Fire |
Burning Strike |
Combo move does FIRE damage and may set enemy on fire. |
Nominal Element |
Attack Name |
Description |
Sky |
Ultra Beak |
Mon attacks with its beak, enhanced with Sky elemental damage. |
Sky |
Sky Talon |
Mon attacks with its talons, enhanced with Sky damage. |
Sky |
Cacophonous Squawk |
Loud sound unnerves all enemies for several turns. |
Sky |
Freedom of the Skies |
Mon heals itself of most deleterious status effects. |
Sky |
Air Supremacy |
User counter-attacks any ally attacked in melee by a flying mon for several turns. |
Sky** |
Peacock Flash |
Distracting display of colorful plumage lowers elemental attack of enemy. |
Sky** |
Windstorm |
Attacker generates a gust of wind, which may knock opponent over. |
Sky** |
Dive Bomb |
Attacker flies to height and then releases an exploding egg on opponent; crashing if misses. |
Sky |
Mandate of Heaven |
Mon calls on mystical bird powers to lock out all earth and fire attacks temporarily. |
Sky** |
Fly |
User begins to fly, putting itself out of reach of melee attacks. |
Sky |
Wasp Sting |
Mon pierces its enemy with a stinger or barb. |
Sky |
Sonic Wave |
Mon emits a very loud sound, lowering morale and dealing Sky elemental damage. |
Sky** |
Acid Rain |
Flying mon emits a shower of acid on all non-flying combatants. |
Sky** |
Ultimate Tornado |
Powerful wind-based attack takes several turns to build up, may go out of control. |
Sky |
Mirror Feathers |
Increases elemental defense. |
Sky |
Dogfight |
Multi-turn move occupies the attacker and target for several turns. |
Sky |
Nutcracker Jaw |
Bite hard with your big beak |
Sky |
Penetrating Squawk |
Confuses the target as well as doing damage. |
Sky |
Ominous Clouds |
Buffs allied sky-type mons and moves. |
Sky |
Venusian Sphere |
Reduces enemy attack and morale; increases audience beauty appreciation. |
Sky |
Concussive Blast |
An attack that does moderate damage and may confuse the target |
Sky |
Flying Attack |
Combo move gives the user a brief (1-turn) flying status, enabling an otherwise nonflying mon to hit a flying one with a melee attack (and be temporarily immune to melee attacks from non-flyers.) |
Nominal Element |
Attack Name |
Description |
Ocean** |
Ocean Fog |
User puts up a screen of mist, lowering enemy accuracy and enhancing the power of Ocean-type attacks. |
Ocean** |
Water Cannon |
User shoots the enemy with a water cannon... obviously |
Ocean** |
Ink Jet |
Spray of ink may temporarily blind foes. |
Ocean |
Clamp |
Mon grabs onto enemy with its shell or claw. |
Ocean |
Mon jabs enemy with spine, may cause a poison status effect. |
|
Ocean** |
Tsunami |
Limited-ammo attack (except in aquatic arena) knocks all enemies over with massive water jet. |
Ocean** |
Tongue Strike |
Mon strikes with its long tongue, can hit flying enemies despite being a touch attack. |
Ocean** |
Red Tide |
Area of effect Water attack that may also poison enemies. |
Ocean |
Pressure |
Mon crushes the enemy, dealing extra elemental damage. |
Ocean** |
An extremely high-pressure and narrow stream of water is used to cut at an opponent. |
|
Ocean** |
Angry Tentacles |
Mon's tentacles batter and may restrain the enemy. |
Ocean** |
Spike Sphere |
Mon blows up and extends spikes in the manner of a pufferfish. |
Ocean* |
Shell Shield |
Increases physical and elemental defense |
Ocean |
Sea Spirit |
Adds Aether element to all Ocean-Type mons on the user's side. |
Ocean |
Shipwreck |
Removes Metal type from the user's elemental or melee attackers. |
Ocean |
Barrier Reef |
Deploying or withdrawing enemies who are not flying take damage. |
Ocean |
Eel Whip |
Mon strikes out with a very long prehensile appendage. It can even attack flying mons, albeit at reduced chance to hit. |
Ocean |
Sting-Sweep |
Possibly-poisoning attack can hit multiple enemies. |
Ocean |
Pincer Jaw |
Melee move with high critical hit ratio and lots of real damage. |
Ocean |
Gull Bomb |
Can only be used when flying. High chance to flinch enemies. |
Ocean |
Salt Spray |
Lowers accuracy of non ocean-type mons. |
Ocean |
Absorbtion |
Transfers HP from enemy to user. |
Ocean |
Aquatic Strike |
Combo move adds OCEAN damage to the attack and drains the enemy's energy. |
Nominal Element |
Attack Name |
Description |
Earth* |
Dust Cloud |
Dust is blown into the air, interfering with accuracy of all ranged attacks. |
Earth |
Tremor |
Area-of-effect Earth attack. |
Earth |
Entomb |
Binds the enemy over several turns, eventually rendering them helpless if successful. |
Earth** |
Mud Ball |
Shoots a ball of mud. |
Earth |
Dirt Slam |
Smashes opponent, producing a cloud of dust... and elemental damage. |
Earth |
Earthquake Punch |
Punch enhanced by earth-type damage. |
Earth** |
Slug Bomb |
Attacker explodes, dealing massive elemental and physical damage. |
Earth** |
Infestation |
Melee mind-control attack in which (ostensibly) a parasite is planted on the head of a mon to change control of it to the user's side. |
Earth |
Earthquake Kick |
Damages attacker if it misses. |
Earth |
Power Ram |
Massively damaging melee attack, must charge up before using. |
Earth** |
Mud Cannon |
Ranged Earth-type attack fires encapsulated globs of mud rapid-fire; ammo-limited. |
Earth** |
Dust Storm |
Creates a dust storm which lasts several turns, enhancing all Earth-type moves but lowering all accuracy. |
Earth** |
Slime Barrier |
Mon's protective slime shields it from elemental damage. |
Earth** |
Engulf |
The user envelopes the enemy with its body and does massive damage every turn, but is very vulnerable to counterattack. |
Earth* |
Mud Crust |
Coats the victim in fast-hardening mud, preventing flying and reducing agility. |
Earth* |
Mud Bath |
Removes some hostile status effects from self or ally. |
Earth* |
Sticky Mud |
Prevents withdrawing. |
Earth |
Earth Spirit |
Enhances the power of Earth-type moves. |
Earth |
Chthonic Wave |
Bans aether-type moves temporarily, but drains EP from the user's side every turn it is in effect. |
Earth |
Terrestrial Sphere |
Heals and morale-boosts all allied mons |
Earth |
Heroic Stance |
Increases own stats but also taunts all enemies. |
Earth |
Heroic Smite |
Charging-up attack that pummels an enemy, possibly multiple times. |
Earth |
Haboob |
Damaging sandstorm lowers accuracy of non-earth-type mons, raises user's elemental power. |
Earth |
Slug Sword |
Signature attack of Slugtron |
Earth |
Fossil Claw |
Multi-strike melee attack with good physical damage, chance to lock ("fosillize") enemy's last attack. |
Earth |
Poison Fang |
Biting attack may poison and often flinches the enemy |
Earth |
Dirty Trick |
Combo move does EARTH damage and may do a variety of deleterious effects to the enemy. |
Nominal Element |
Attack Name |
Description |
Aether |
Mind Warp |
Pure elemental attack damages the enemy. |
Aether |
Soporiferousness |
Makes the enemy fall asleep if successful. |
Aether |
Magic Darts |
Does pure elemental damage to the enemy with magic darts, of varying elemental types combined with aether. |
Aether |
Good Auspices |
Improves elemental attack and defense. |
Aether |
Levitation |
Mon hovers (requires special hardware) to avoid melee attacks. |
Aether |
Agony Beam |
Enemy mon subjected to intense pain. |
Aether |
Mind Link |
Increases WIL of every aether-type mon for each aether-type mon in play |
Aether |
Lockout |
The enemy side is blocked from using the same move repeatedly. |
Aether |
Eye of Perdition |
The user "curses" the enemy, lowering their elemental stats. |
Aether |
Psychic Duel |
Willpower-based attack does damage, possibly stuns enemy. |
Aether |
Slowdown |
Makes time subjectively faster for an enemy mon, making them lose every other turn. |
Aether |
Speedup |
Makes time subjectively slower for an allied mon, greatly improving dexterity and agility. |
Aether |
Dance of Death |
The mon commits to a multi-turn attack which lasts up to 5 turns, against a single enemy. On the fourth repetition of the move (i.e. on the fifth turn), the enemy is struck by Aether-type damage usually amply sufficient to incapacitate them. (It may be fatal depending on chance and their HP state at the time.) The dance has a 10% chance per turn of ending prematurely (and thus a roughly 60% chance of success per attempt, assuming no other disruption.) |
Aether |
Dance of Despair |
Multi-turn attack drains enemy morale. |
Aether |
Dance of Submission |
The mon commits to a multi-turn attack of indeterminate length against a single enemy. The enemy is damaged and flinched each turn of the attack, which has a 90% chance of continuing to the next turn. For all turns after the first turn, the attack runs as a forced repeat priority move, and so will be executed before regular moves. |
Aether |
Mental Shock |
A Willpower attack that does Aether and morale damage |
Aether |
Magic Aura |
Protective shield against elemental effects. |
Aether |
Dispel |
Ends most ongoing effects on target mon. |
Aether |
Dread Curse |
Causes the target to die if not removed from the battle within a few turns. |
Aether |
Rally |
Boosts morale of allied mons. |
Aether |
Scepter Strike |
Hits the enemy with a stick, with bonus aether damage. |
Aether |
Energy Drain |
[melee] Transfers energy from the target to the user. |
Aether |
Cronian Sphere |
Slows all enemies and drains energy. Increases audience response to majesty. |
Aether |
Spirit Strike |
Combo move adds AETHER damage and lowers enemy morale. |
Nominal Element |
Attack Name |
Description |
Metal* |
Sword Master |
Bladed weapon attack, for mons authorized for use with bladed weapons. |
Metal* |
Elemental Sword |
Laser-sword like effect that does whatever one type of damage is most effective against the opponent. |
Metal |
Freedom Bell |
Removes all status effects (good or bad) for all mons that hear it. |
Metal* |
Chainsaw |
Mon attacks enemies with a chainsaw, just like the name implies. |
Metal* |
Hammer Spike |
Mon hits the enemy with a spiked hammer. |
Metal* |
Shield Blow |
Mon hits the enemy with a metal shield, also enhancing elemental defense. |
Metal** |
Suicide Bomb |
The mon violently explodes, hopefully also destroying enemies in an AOE attack. |
Metal** |
Ironhide |
Significantly boosts elemental defense against any attacks that hit the mon's armor plating. |
Metal* |
Laser Sword |
The mon uses a "laser sword." |
Metal** |
Wheel of the Juggernaut |
The user attempts to crush an enemy under its wheels, gaining speed and damage as the attack continues. |
Metal |
The mon greatly increases its agility and dexterity, at the risk of a fatal overload. |
|
Metal |
The mon greatly increases its physical and elemental stats, at the risk of a fatal overload. |
|
Metal |
Blinding Flash |
Bright light emitted from the mon greatly lowers enemy accuracy temporarily. |
Metal |
Midas Touch |
[melee] Changes the (allied or enemy) target's elemental type to Metal, also conferring a modest AGI penalty and EDF bonus. |
Metal* |
Spirit Sword |
[melee] bladed weapon attack that inflicts damage to the target's morale as well as HP. |
Metal* |
Bird Shot |
Ranged attack capable of inflicting a flinch, causing flyers to crash. |
Metal |
Spiked Armor |
Inflicts damage on melee attackers. |
Metal |
Rust Shell |
Changes the mon's Metal element to Earth. |
Metal** |
Drill Bore |
Multi-turn highly damaging drill attack, becomes progressively more affective as it is used repeatedly. |
Metal |
Mercurial Sphere |
Increases allied speed, increases audience interest in thrills. |
Metal* |
Sagaris Axe |
Axe-based attack also does a fair bit of physical damage, naturally |
Metal |
Fortify |
Mon trades AGI and DEX for greatly increased defense. |
Metal |
Iron Attack |
Combo move adds METAL damage and reduces enemy WIL. |
Nominal Element |
Attack Name |
Description |
Typeless |
Flurry of Blows |
"7-12 damage X5, enchanced accuracy" |
Typeless |
Savage Beatdown |
|
Typeless |
Mutilate |
|
Typeless |
Hand Chop |
|
Typeless |
Determination |
|
Typeless |
Defensive Stance |
Raises defense and evasion at the cost of accuracy and attacking power (combo move) |
Typeless |
Aim Carefully |
Raises accuracy and attacking power at the cost of evasion. (combo move) |
Typeless |
Bite |
|
Typeless |
"3-12 dmg, regular accuracy" |
|
Typeless |
Kick |
"4-16 dmg, reduced accuracy" |
Typeless |
Punch |
|
Typeless |
*Impale |
|
Typeless |
*Garrote |
|
Typeless |
Crush |
|
Typeless |
Stomp |
|
Typeless |
*Stab |
|
Typeless |
*Bludgeon |
"31-40 damage, enhanced accuracy, may flinch, may stun" |
Typeless |
*Sunder |
|
Typeless |
*Slash |
|
Typeless |
Taunt |
Decreases enemy's attack and gives them the "taunted" status toward the user. When a taunted mon attempts to use a "tauntable" move (generally, all attacks or debuffs) the taunted mon must make a WIL check; if it fails, the taunted mon retargets the mon who taunted them. |
Typeless |
Charm |
Decreases enemy's defense with a chance to inflict the "charmed" status, preventing the mon from attacking until attacked, themselves. |
Typeless |
*Pellet Shot |
|
Typeless |
*Pistol |
|
Typeless |
*Automatic Rifle |
|
Typeless |
*Shotgun |
|
Typeless |
Protect |
User will attempt to protect the target |
Typeless |
Jovian Sphere |
Smites enemies with elemental bolts. N.B. This attack does not do physical damage. |
Typeless |
Spike Roll |
User rolls around stabbing its enemies with spikes, which also repel melee attacks. |
Typeless |
Constrict |
Mon coils its long body or appendages around the enemy and squeezes. Considered an engulfing melee move. |
Typeless |
*Decoy |
Mon releases a decoy which may take hits for it. (Mechanically considered a protector) |
Typeless |
Music of the Spheres |
Fully restores morale of the user's team and increases their WIL. |
Typeless |
Headbutt |
Mon rams the enemy with their head. |
Typeless |
Bullet Sting |
Mon impales the enemy with whip-like sharp tail. |
Typeless |
Elemental Void |
Mon removes its elemental types temporarily, and boots its EAT. |
Typeless |
Hasty Attack |
Combo move that reduces the user's DEX, but full-hastes them on the next turn. |
Multityped Moves
Ocean|Fire |
Steam Explosion |
Self-damaging (not necessarily fatal if used from high HP) move that also greatly damages enemies. |
Ocean|Fire |
Steam Jet |
Basic damaging move; highly accurate |
Metal|Sky |
Sun Strike |
Blinds all enemy mons (there is a chance to not be blinded.) |
Aether|Sky |
Moon Mist |
Locks enemy from withdrawing mons and decreases global energy consumption. |
Sky|Earth |
Cosmic Trumpet |
Taunts all enemies at once, and damages them. |