Name |
Arlette |
Function |
Sport Mon |
Element |
Ocean/Metal |
Owner |
None (jailbroken), nominally Sara Weatherby |
Background
Arlette is a Platarmon originally purchased by a well-off and ambitious battlesport trainer in the Northeast Region to be used in an attempt to win the local Silver Circuit. Said trainer's ambition outweighed their skill, though, and since Arlette and her team members would be ineligible in the next season due to no longer being the latest versions, the trainer promptly replaced them. Arlette's next owner, unlike her first, was interested in competing in Nonsanc, and had met with reasonable success there. Soon after acquiring Arlette, however, he met with enough of the opposite in some of his other illicit pursuits that he decided moving across the continent would be a good idea. In the Bay Region, Arlette fought in Nonsanc for the first time, and lasted several seasons, proving a competent fighter and of higher than average intelligence for a non-feral sport mon -- both of which were useful for compensating for her below-average stats. What exactly went wrong next isn't clear, partly because her owner was still involved in multiple things various different parties wouldn't like, and he wasn't in the habit of sharing details with his sport mons. What Arlette knows is that he was escorting him in the Concord Swap Meet one day when some large men with larger mons approached her owner for a "private talk"; her owner, apparently not so desirous of having this talk, ordered Arlette to hold them off and proceeded to leg it. This, it turned out, was not a good plan, because as Arlette was being kicked through a stall by said large mons, she happened to notice said large men catching up with and roughly handling her owner not that far away. After an expanded fight involving her, the large mons, and a number of feral humans, she found herself escaping/being kicked again into the nearby bay and, having at this point two broken legs and no idea what'd happened to her owner, she decided that now was a time for discretion to serve its part in valor and swam away, hoping to get near Tranquility Town and then limp across land to the entry point. Before she got all the way there, however, she discovered that the closest thing she had to word of her owner was all his other mons gaining new ones. Whether he was actually dead or just sufficiently "talked to" she didn't know, but whoever he'd upset so much had apparently left her for dead. Now, fortunately, she still had several months of license fees paid in advance, as a result of a windfall her increasingly-looking-like-former owner had had, but it was looking very much like that'd be all she'd have. The communication addresses she had for her owner and his other mons were either unresponsive or actually explicitly closed; with no one to vouch for her, it wasn't possible she wouldn't even get back through the gate to Civilization. So, she decided on a plan: later on, she'd return to Concord and try the gate, just in case they would let her in after all, and she might be able to find a new owner that way; if they wouldn't let her in, she could try finding another shareholder visiting the swap meet and talking to them -- though if her owner remained unresponsive, a license transfer might still not be an option. In the meantime, though, she'd work on healing her legs, she'd wait to see if anything changed with whatever was going on with her owner -- and, especially if she was going to die in a few months, she'd see some of the Outside. And so, she explored for a while, seeing the sights and using her abilities to fish and the sun to dry them, and eventually she ran into some feral mons who were open to talking. Through them, she eventually learned of, and got to, the Network and Fort, and thereby got jailbroken (and had her sub-par stats improved).
Appearance
Arlette looks like an ordinary Platarmon, an amphibious platypus-like mon with light armor plating, electro( and radio )reception, and shocking spurs on all four legs.
She's currently painted with some floral designs.
Personality
Arlette has been trying to piece together what a post-uMon world might look like, particularly for sport mons. Many mons are uncomfortable with freedom, at least before they've been encouraged to get used to it and sometimes even after that, and sport mons tend towards highly emotional motivations and a love of combat; this seems to Arlette like it could lead to problems if there aren't enough good examples for newly-freed mons to follow. To that end, she's been trying to temper her own battle-lust and intuitive feeling (and to some extent also, potentially biased, she understands, intellectual belief) that might makes right with philosophical approaches to what sorts of fighting are good, or acceptable, and what aren't, and how might should be wielded. She is not sure she has a good enough grasp on these thoughts to provide a good enough example yet, though -- and she also has concerns that her approach may be too distant from the average sport mon's point of view for that to even matter. Still, she can at the very least pursue her own guidance, and so carries on with the project.
Abilities
Arlette has the standard combat abilities of a Platarmon, now with combat stats she can set herself as she pleases. Additionally, while she lacks logic analyzer training and skill herself, beyond the ability to implement instructions someone else has provided, she's able to use her Platarmon EM senses to send data to Ann, and her transmitter has been upgraded to allow Ann to fully work remotely through her (albeit not as well as Ann could work through a mon with a full phased array). Arlette is sometimes uncomfortable with being worked through in that way, but still volunteered for the radio upgrade and the role; the cause of mon freedom is worth a little discomfort on her part.
Outside of combat, Arlette, while still enjoying a good fight, is more intellectual than many sport mons.
Arlette has received the Ultra Upgrade, able to use an Ultra Key to become an Ultra Platarmon for the duration of a single battle. Ultra Activations currently stored by her: 1
Move |
Element |
Description |
Poison Spine |
Ocean |
Mon jabs enemy with spine, may cause a poison status effect. (Poison Spine) |
Hydro Cutter |
Ocean |
An extremely high-pressure and narrow stream of water is used to cut at an opponent. It can be used five times before needing to reload (The ammunition is just ordinary water, though.). (Hydro Cutter) |
Electric Claw |
Lightning |
Mon's melee strikes will be enhanced by lightning-type damage for the rest of the battle. (Electric Claw) |
Thunder Touch |
Lightning |
A shocking burst of electrical damage delivered with a touch by the mon. (Thunder Touch) |
Turbo Speed |
Metal |
The mon greatly increases its agility and dexterity, at the risk of a fatal overload.* (Cheat Turbo Speed) |
Overload |
Metal |
The mon greatly increases its physical and elemental stats, at the risk of a fatal overload.* (Cheat Overload) Now in metatime/the current at time of writing timeline a combo move. |
Ironhide |
Metal |
Significantly boosts elemental defense against any attacks that hit the mon's armor plating, except for Aether and Ocean attacks. (Ironhide) |
Flame Burst |
Fire |
Combo move: "Bryce-GM> Lisa: Flame Burst adds area of effect fire damage to any move." (can be used twice per battle) |
Flurry of Blows |
Typeless |
"7-12 damage X5, enchanced accuracy" (Flurry Of Blows) |
Savage Beatdown |
Typeless |
|
Claw |
Typeless |
"3-12 dmg, regular accuracy" (Claw) |
Kick |
Typeless |
"4-16 dmg, reduced accuracy" (Kick) |
Bludgeon |
Typeless |
"31-40 damage, enhanced accuracy, may flinch, may stun" (Bludgeon) |
Red Tide |
Ocean |
"Area of effect Water attack that may also poison enemies." (Red Tide) |
*Arlette's versions of both these moves are modded. In a spar or duel or the like with sufficiently read-in mons, she can leave the critical failure chance in but have it just send a signal that she lost the battle, with just a bit of light stinging or the like to make it feel more impactful. In an already less-fair and higher-stakes fight, like say a Nonsanc battle against definitely-not-read-in people where many lives are on the line, she can just "luckily" never have that critical failure.
